Fraze

Czech Republic
On FACEIT since 2017 216 matches tracked 56 matches in 30 days
ELO ▼ 46
2,385
30-day peak: 2,431
Rank EU
#77,196
Czech Republic #620 in Czech Republic
Last updated:

How does Fraze play?

Rating 1.10 K/R 0.78 ADR 85.1 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 216 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 38%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 14%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.11+0.08 · Ø 1.03 better than 74%
Pistol kills per match 2.7
Knife kills 2 in 216 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 79%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 79%
MVPs per match 2.6+0.2 · Ø 2.4 better than 77%
4Ks and aces 27x 4K, 3 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 77%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +170
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 84.7
▼ Got worse
Headshots −5 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −85 ELO
24 matches · 42% win rate
On Anubis −56 ELO
52 matches · 50% win rate
Between 6:00 and 12:00 −190 ELO, win rate 42%

Fraze loses the most ELO on Dust 2: −85 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.50 · Mirage

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
55% better than 63%
0.79 better than 71%
84.7 better than 69%
1.13 better than 78%
56% of 320 duels better than 76%
46% of 39 situations better than 73%
Anubis52
50% better than 40%
0.77 better than 63%
85.3 better than 72%
1.11 better than 72%
52% of 242 duels right on the average
32% of 37 situations better than 32%
Ancient40
53% right on the average
0.80 better than 74%
89.7 better than 85%
1.13 better than 80%
54% of 180 duels better than 66%
41% of 32 situations better than 59%
Dust 224
42% better than 16%
0.69 better than 24%
79.0 better than 38%
0.95 better than 19%
50% of 127 duels better than 42%
60% of 10 situations better than 94%
Nuke18
67% better than 85%
0.83 better than 80%
85.7 better than 69%
1.17 better than 82%
54% of 70 duels better than 55%
47% of 15 situations better than 70%
Inferno15
40% better than 16%
0.76 right on the average
84.9 better than 58%
1.06 better than 47%
48% of 82 duels better than 25%
33% of 3 situations better than 38%
Cache7
57% -
0.74 -
80.6 -
1.00-
48% of 42 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fraze plays

Across 216 matches Fraze averages K/R 0.78, ADR 85.1 and a rating of 1.10. Biggest strength: 3K rounds at 4.9%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 43% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 104 of 216 matches the rating was 1.10 or higher (48%), in 63 it was below 0.90. In 145 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: September 2026 at 1.15. Fraze loses the most ELO on Dust 2 (−85 ELO, win rate 42%). Things go best in match 4 of the day (+68 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, +68 ELO. Improved over the last three months: ELO +170. Got weaker: Headshots −5 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 84.7. Last 30 days: 56 matches, win rate 46%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.