Frankzilla

Italy
84 matches tracked 21 matches in 30 days
Last updated:

How does Frankzilla play?

Rating 1.09 K/R 0.78 ADR 86.1 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 84 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+5 pp · Ø 49% better than 81%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Strength
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 83%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.08+0.11 · Ø 0.97 better than 78%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (3.8%).

2K rounds 14.1%+1.3 pp · Ø 12.8% better than 76%
3K rounds 5.3%+1.5 pp · Ø 3.8% better than 94%
MVPs per match 2.7+0.5 · Ø 2.2 better than 93%
4Ks and aces 17x 4K, 2 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 67%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
Whether Frankzilla is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 81 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.72
JulAugSepOct

Best month: September 2026 with 0.84.

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +29 ELO
23 matches · 43% win rate
Between 18:00 and 24:00 +53 ELO, win rate 50%

Frankzilla loses the most ELO in match 2 of the day: +29 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Ancient
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
81% better than 99%
0.75 better than 64%
81.5 better than 61%
1.08 better than 75%
59% of 86 duels better than 91%
79% of 14 situations better than 99%
Mirage19
63% better than 88%
0.85 better than 93%
91.4 better than 93%
1.21 better than 95%
46% of 76 duels better than 26%
17% of 6 situations better than 4%
Anubis15
20% better than 1%
0.69 better than 32%
78.3 better than 42%
0.95 better than 31%
47% of 49 duels better than 31%
20% of 10 situations better than 12%
Ancient13
54% -
0.85 -
95.1 -
1.16-
52% of 50 duels -
33% of 6 situations -
Inferno7
29% -
0.79 -
91.1 -
1.05-
64% of 50 duels -
0% of 1 situations -
Nuke6
50% -
0.61 -
72.1 -
0.88-
35% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Frankzilla plays

Across 84 matches Frankzilla averages K/R 0.78, ADR 86.1 and a rating of 1.09. Biggest strength: 3K rounds at 5.3%, better than 94% of level 8 players. Averages 17.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 81% win rate in 21 matches. In 36 of 84 matches the rating was 1.10 or higher (43%), in 25 it was below 0.90. In 80 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.17. Frankzilla loses the most ELO in match 2 of the day (+29 ELO, win rate 43%). Things go best on Dust 2 (+53 ELO, win rate 81%). Last 30 days: 21 matches, win rate 67%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.