Franklin_96

Niger
On FACEIT since 2017 94 matches tracked 73 matches in 30 days
Last updated:

How does Franklin_96 play?

Rating 0.91 K/R 0.64 ADR 72.0 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 94 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Weakness
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.3
Knife kills 1 in 94 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 3x 4K, 1 ace in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −45 ELO
26 matches · 58% win rate
In match 1 of the day +4 ELO
21 matches · 43% win rate
Between 12:00 and 18:00 −70 ELO, win rate 42%

Franklin_96 loses the most ELO on Dust 2: −45 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Train
  2. Highest rating in a match: 1.72 · Dust 2
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
47% better than 34%
0.64 better than 10%
74.5 better than 20%
0.93 better than 19%
36% of 87 duels better than 2%
43% of 21 situations better than 66%
Dust 226
58% better than 73%
0.67 better than 19%
71.9 better than 10%
0.95 better than 22%
48% of 97 duels better than 33%
38% of 16 situations right on the average
Anubis13
62% -
0.63 -
67.0 -
0.92-
49% of 47 duels -
20% of 5 situations -
Inferno8
50% -
0.64 -
72.6 -
1.00-
44% of 16 duels -
0% of 3 situations -
Nuke6
33% -
0.55 -
72.4 -
0.74-
50% of 16 duels -
0% of 3 situations -
Ancient5
20% -
0.60 -
71.0 -
0.73-
40% of 10 duels -
0% of 1 situations -
Cache5
40% -
0.58 -
70.1 -
0.78-
40% of 20 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Franklin_96 plays

Across 94 matches Franklin_96 averages K/R 0.64, ADR 72.0 and a rating of 0.91. Biggest strength: Utility hit rate at 40%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 40% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 23 of 94 matches the rating was 1.10 or higher (24%), in 48 it was below 0.90. In 74 matches with detailed stats: 3 4Ks and 1 ace. Franklin_96 loses the most ELO on Dust 2 (−45 ELO, win rate 58%). Things go best from match 5 of the day (−21 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, −21 ELO. Last 30 days: 73 matches, win rate 49%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.