FrankeM

Argentina
302 matches tracked 13 matches in 30 days
Last updated:

How does FrankeM play?

Rating 1.00 K/R 0.72 ADR 80.9 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 302 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 4%
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 2.2
Knife kills 18 in 302 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 27%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 50x 4K, 5 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 65%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 50%, ELO at 1,707
▼ Got worse
K/R −0.04, Rating −0.05, ADR −4.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.75). Just below the average (0.72).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −120 ELO
25 matches · 32% win rate
On Nuke −70 ELO
26 matches · 50% win rate
On Tuesdays −6 ELO, win rate 39%

FrankeM loses the most ELO on Ancient: −120 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Nuke
  2. Highest rating in a match: 2.04 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
56% better than 69%
0.71 better than 43%
79.9 better than 52%
1.01 right on the average
51% of 439 duels better than 54%
33% of 43 situations better than 34%
Mirage66
45% better than 30%
0.70 better than 36%
78.7 better than 45%
0.96 better than 33%
49% of 314 duels better than 41%
32% of 44 situations better than 32%
Inferno55
56% better than 66%
0.73 better than 59%
86.2 better than 82%
1.01 better than 55%
50% of 286 duels better than 48%
32% of 38 situations better than 34%
Anubis27
48% better than 45%
0.70 better than 36%
76.8 better than 33%
0.95 better than 27%
48% of 141 duels better than 34%
33% of 18 situations better than 40%
Nuke26
50% better than 38%
0.78 better than 63%
86.3 better than 72%
1.08 better than 61%
58% of 118 duels better than 79%
33% of 12 situations better than 36%
Ancient25
32% better than 5%
0.69 better than 25%
79.6 better than 41%
0.97 better than 37%
54% of 104 duels better than 68%
18% of 17 situations better than 10%
Cache12
58% -
0.76 -
76.7 -
1.10-
48% of 63 duels -
22% of 9 situations -
Vertigo10
30% -
0.71 -
80.3 -
0.97-
46% of 57 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FrankeM plays

Across 302 matches FrankeM averages K/R 0.72, ADR 80.9 and a rating of 1.00. Biggest strength: Rounds with first kill at 12%, better than 77% of level 8 players. Most room to improve: Headshot rate at 36%, better than only 4% of level 8 players. Averages 16.1 kills per match with 36% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 105 of 302 matches the rating was 1.10 or higher (35%), in 134 it was below 0.90. In 236 matches with detailed stats: 50 4Ks and 5 aces. Best month by rating: July 2026 at 1.04. FrankeM loses the most ELO on Ancient (−120 ELO, win rate 32%). Things go best on Dust 2 (+142 ELO, win rate 56%). Match no. 4 of the day goes best: 63% win rate, +54 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.05, ADR −4.2. Unchanged in recent months: Win rate at 50%, ELO at 1,707. Last 30 days: 13 matches, win rate 62%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.