Fr0d-2

USA
205 matches tracked 36 matches in 30 days
Last updated:

How does Fr0d-2 play?

Rating 0.90 K/R 0.66 ADR 74.2 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 205 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 43%−6 pp · Ø 49% better than 8%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 24%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 24%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so slightly below the average (0.97).

Headshot rate 44%0 pp · Ø 44% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 15%
K/D 0.88−0.09 · Ø 0.97 better than 21%
Pistol kills per match 2.6
Knife kills 2 in 205 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so slightly below the average (12.9%).

2K rounds 12.1%−0.8 pp · Ø 12.9% better than 35%
3K rounds 3.3%−0.4 pp · Ø 3.7% better than 35%
MVPs per match 2.1−0.1 · Ø 2.2 better than 54%
4Ks and aces 13x 4K, 1 ace in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.25).

Utility hit rate 33%−2 pp · Ø 35% better than 41%
Utility damage per round 4.2+0.4 · Ø 3.8 better than 62%
Enemies flashed per round 0.39+0.14 · Ø 0.25 better than 81%
Deaths per round 76%+3 pp · Ø 73% better than 21%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +147
= Stayed the same
K/R at 0.66, Rating at 0.89, ADR at 74.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.66 (at the start 0.67). Slightly below the average (0.71).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −99 ELO
24 matches · 42% win rate
On Dust 2 −16 ELO
48 matches · 46% win rate
On Tuesdays −46 ELO, win rate 29%

Fr0d-2 loses the most ELO on Ancient: −99 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 28 · Dust 2
  3. Highest rating in a match: 2.27 · Cache

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
56% better than 74%
0.72 better than 59%
80.7 better than 66%
0.98 better than 55%
52% of 220 duels better than 65%
48% of 27 situations better than 74%
Dust 248
46% better than 39%
0.61 better than 10%
69.3 better than 9%
0.84 better than 10%
36% of 212 duels better than 2%
38% of 24 situations right on the average
Inferno26
42% better than 27%
0.65 better than 28%
71.1 better than 18%
0.90 better than 28%
36% of 105 duels better than 2%
17% of 18 situations better than 10%
Ancient24
42% better than 22%
0.63 better than 16%
70.8 better than 14%
0.82 better than 8%
48% of 113 duels better than 44%
17% of 18 situations better than 8%
Cache19
63% -
0.70 -
77.0 -
0.94-
41% of 119 duels -
43% of 7 situations -
Anubis17
47% better than 37%
0.68 better than 38%
75.6 better than 34%
0.89 better than 22%
46% of 68 duels better than 33%
30% of 10 situations better than 32%
Nuke17
41% better than 17%
0.66 better than 23%
73.2 better than 24%
0.93 better than 30%
48% of 60 duels better than 40%
43% of 7 situations better than 63%

Compared with players on the same level who have at least 15 matches on the map.

How Fr0d-2 plays

Across 205 matches Fr0d-2 averages K/R 0.66, ADR 74.2 and a rating of 0.90. Most room to improve: Opening duels won at 43%, better than only 8% of level 5 players. Averages 14.5 kills per match with 44% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 53 of 205 matches the rating was 1.10 or higher (26%), in 101 it was below 0.90. In 171 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. Fr0d-2 loses the most ELO on Ancient (−99 ELO, win rate 42%). Things go best on Mirage (+180 ELO, win rate 56%). From match no. 5 of the day on, things go best: 57% win rate, +135 ELO. Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +147. Unchanged in recent months: K/R at 0.66, Rating at 0.89, ADR at 74.2. Last 30 days: 36 matches, win rate 44%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.