Fr0d-2
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (49%).
Clutch
Weakness1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.88 K/D and so slightly below the average (0.97).
Impact
AverageExactly 2 kills in 12.1% of rounds and so slightly below the average (12.9%).
Utility and deaths
Average0.39 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.70. Last 3 months: 0.66 (at the start 0.67). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 0.96. Last 3 months: 0.89 (at the start 0.93). Clearly below the average (0.98).
Damage per round (ADR)
Best month: August 2026 with 78.8. Last 3 months: 74.2 (at the start 74.4). Slightly below the average (78.3).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 45% (at the start 43%). Just above the average (44%).
Matches won (win rate)
Best month: September 2026 with 52%. Last 3 months: 50% (at the start 44%). Slightly below the average (52%).
Best month: September 2026 with 1,169. Last 3 months: 1,111 (at the start 964).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 205 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Fr0d-2 loses the most ELO on Ancient: −99 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Nuke
- Most kills in a match: 28 · Dust 2
- Highest rating in a match: 2.27 · Cache
Maps in detail
from the last 205 matchesCompared with players on the same level who have at least 15 matches on the map.
How Fr0d-2 plays
Across 205 matches Fr0d-2 averages K/R 0.66, ADR 74.2 and a rating of 0.90. Most room to improve: Opening duels won at 43%, better than only 8% of level 5 players. Averages 14.5 kills per match with 44% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 53 of 205 matches the rating was 1.10 or higher (26%), in 101 it was below 0.90. In 171 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. Fr0d-2 loses the most ELO on Ancient (−99 ELO, win rate 42%). Things go best on Mirage (+180 ELO, win rate 56%). From match no. 5 of the day on, things go best: 57% win rate, +135 ELO. Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +147. Unchanged in recent months: K/R at 0.66, Rating at 0.89, ADR at 74.2. Last 30 days: 36 matches, win rate 44%, net ELO −90.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.