Fox3NN

Turkey
On FACEIT since 2017 169 matches tracked 36 matches in 30 days
ELO ▼ 123
3,094
30-day peak: 3,328
Rank EU ▼ 3,266 places
#5,597
Turkey #121 in Turkey
30 days · prev. #2,331 · best #2,331
Last updated:

How does Fox3NN play?

Rating 1.06 K/R 0.77 ADR 82.7 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 169 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 48%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.7+0.2 · Ø 1.5 better than 62%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 2.7
Knife kills 3 in 169 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.5%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 78%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 68%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 10x 4K, 1 ace in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +7.0, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −141

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −330 ELO
48 matches · 42% win rate
In match 3 of the day −83 ELO
27 matches · 22% win rate
Between 6:00 and 12:00 −83 ELO, win rate 40%
On Thursdays −154 ELO, win rate 35%

Fox3NN loses the most ELO on Anubis: −330 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Cache
  2. Highest rating in a match: 2.08 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
49% better than 25%
0.78 better than 59%
82.4 right on the average
1.07 right on the average
54% of 251 duels better than 58%
28% of 46 situations better than 18%
Anubis48
42% better than 11%
0.75 right on the average
83.6 better than 60%
1.05 better than 46%
51% of 231 duels better than 40%
33% of 24 situations better than 36%
Dust 223
57% better than 58%
0.81 better than 73%
87.4 better than 74%
1.10 better than 58%
56% of 91 duels better than 69%
33% of 9 situations better than 33%
Inferno15
53% better than 21%
0.78 right on the average
81.3 better than 37%
1.10 better than 42%
44% of 50 duels better than 5%
11% of 9 situations better than 3%
Nuke9
56% -
0.75 -
81.9 -
1.01-
48% of 48 duels -
80% of 5 situations -
Ancient7
43% -
0.73 -
73.7 -
0.98-
63% of 19 duels -
100% of 2 situations -
Cache6
67% -
0.66 -
76.1 -
0.95-
54% of 37 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fox3NN plays

Across 169 matches Fox3NN averages K/R 0.77, ADR 82.7 and a rating of 1.06. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 62% headshots. The strongest map is Dust 2 with a 57% win rate in 23 matches. In 77 of 169 matches the rating was 1.10 or higher (46%), in 53 it was below 0.90. In 85 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. Fox3NN loses the most ELO on Anubis (−330 ELO, win rate 42%). Things go best on Mirage (+25 ELO, win rate 49%). Match no. 2 of the day goes best: 61% win rate, +20 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +7.0, Win rate +8 pp. Got weaker: Headshots −2 pp, ELO −141. Last 30 days: 36 matches, win rate 47%, net ELO +107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.