FourMzZ

Sweden
On FACEIT since 2017 132 matches tracked 34 matches in 30 days
Last updated:

How does FourMzZ play?

Rating 1.12 K/R 0.79 ADR 83.4 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 132 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 4%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 3.0
Knife kills 2 in 132 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.4%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 94%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 24x 4K, 5 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 45%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether FourMzZ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 113 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: August 2026 with 0.86.

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −74 ELO
46 matches · 46% win rate
In match 2 of the day −26 ELO
35 matches · 46% win rate
On Mondays −2 ELO, win rate 42%

FourMzZ loses the most ELO in match 1 of the day: −74 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.34 · Mirage
  3. Most kills in a match: 38 · Nuke

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
60% better than 79%
0.84 better than 86%
87.6 better than 78%
1.18 better than 86%
58% of 172 duels better than 83%
38% of 26 situations better than 46%
Dust 231
45% better than 24%
0.79 better than 69%
84.2 better than 64%
1.11 better than 69%
57% of 117 duels better than 77%
42% of 19 situations better than 61%
Ancient22
59% better than 70%
0.75 better than 46%
80.7 better than 40%
1.11 better than 69%
58% of 84 duels better than 79%
78% of 9 situations better than 99%
Anubis10
40% -
0.72 -
74.9 -
1.01-
52% of 29 duels -
56% of 9 situations -
Inferno9
44% -
0.79 -
82.3 -
1.18-
66% of 35 duels -
50% of 4 situations -
Nuke9
33% -
0.80 -
81.3 -
1.08-
59% of 29 duels -
33% of 9 situations -
Cache6
50% -
0.76 -
74.9 -
1.09-
56% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FourMzZ plays

Across 132 matches FourMzZ averages K/R 0.79, ADR 83.4 and a rating of 1.12. Biggest strength: Opening duels won at 59%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 45% headshots. The strongest map is Mirage with a 60% win rate in 45 matches. In 67 of 132 matches the rating was 1.10 or higher (51%), in 36 it was below 0.90. In 111 matches with detailed stats: 24 4Ks and 5 aces. Best month by rating: August 2026 at 1.18. FourMzZ loses the most ELO in match 1 of the day (−74 ELO, win rate 46%). Things go best on Ancient (+25 ELO, win rate 59%). Last 30 days: 34 matches, win rate 59%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.