Fortunatus--

Brazil
On FACEIT since 2020 199 matches tracked 29 matches in 30 days
ELO ▲ 97
2,702
30-day peak: 2,702
Rank SA ▲ 102 places
#525
Brazil #367 in Brazil
30 days · prev. #627 · best #518
Last updated:

How does Fortunatus-- play?

Rating 1.30 (from 142 matches) K/R 0.93 ADR 98.6 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 142 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 36% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 6% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsDamageEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Strength
Where do the kills come from?

1.39 K/D and so well above the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 78%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.39+0.35 · Ø 1.04 better than 99%
Pistol kills per match 3.9 from the last 144
Knife kills 1 in 144 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.7% of rounds and so well above the average (13.5%).

2K rounds 17.7%+4.2 pp · Ø 13.5% better than 99%
3K rounds 6.7%+2.7 pp · Ø 4.0% better than 98%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 24x 4K, 4 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 57%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 86%
Deaths per round 67%−4 pp · Ø 71% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.13, ADR +6.5, Headshots +9 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −79

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

1.01
MayJunJulAugSepOct

Best month: October 2026 with 1.01. Last 3 months: 0.97 (at the start 0.91). Well above the average (0.74).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −74 ELO
54 matches · 54% win rate
In match 2 of the day −65 ELO
38 matches · 47% win rate
Between 0:00 and 6:00 −40 ELO, win rate 48%

Fortunatus-- loses the most ELO on Mirage: −74 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
54% better than 58%
0.93 better than 96%
98.8 better than 97%
1.32 better than 97%
63% of 257 duels better than 96%
61% of 23 situations better than 94%
Anubis28
54% better than 54%
0.86 better than 90%
92.9 better than 92%
1.23 better than 91%
60% of 114 duels better than 86%
27% of 22 situations better than 22%
Dust 223
57% better than 69%
0.90 better than 95%
95.3 better than 94%
1.31 better than 97%
60% of 98 duels better than 89%
53% of 15 situations better than 85%
Cache17
59% -
0.97 -
106.4 -
1.35-
64% of 89 duels -
28% of 18 situations -
Nuke7
43% -
0.90 -
95.7 -
1.31-
63% of 32 duels -
29% of 7 situations -
Ancient6
33% -
0.92 -
86.3 -
1.30-
65% of 31 duels -
17% of 6 situations -
Vertigo6
67% -
0.97 -
108.2 -
1.35-
53% of 17 duels -
40% of 5 situations -
Inferno3
100% -
0.86 -
83.2 -
1.30-
50% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fortunatus-- plays

Across 199 matches Fortunatus-- averages K/R 0.93 and ADR 98.6; the rating across the 142 rated matches is 1.30. Biggest strength: K/D at 1.39, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 20.2 kills per match with 56% headshots. The strongest map is Cache with a 59% win rate in 17 matches. In 103 of 142 matches the rating was 1.10 or higher (73%), in 15 it was below 0.90. In 66 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: June 2026 at 1.43. Fortunatus-- loses the most ELO on Mirage (−74 ELO, win rate 54%). Things go best from match 5 of the day (+42 ELO, win rate 74%). From match no. 5 of the day on, things go best: 74% win rate, +42 ELO. Improved over the last three months: K/R +0.06, Rating +0.13, ADR +6.5, Headshots +9 pp, Win rate +4 pp. Got weaker: ELO −79. Last 30 days: 29 matches, win rate 69%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.