Fortunatus--
Name history of Fortunatus--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Fortunatus-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).
Compared with 2,333 players in this group, each player over up to their last 100 matches.
Opening
Strength64% of opening duels won and so well above the average (51%).
Clutch
Average30% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Strength1.39 K/D and so well above the average (1.04).
Impact
StrengthExactly 2 kills in 17.7% of rounds and so well above the average (13.5%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 1.01. Last 3 months: 0.97 (at the start 0.91). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.43. Last 3 months: 1.37 (at the start 1.24). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 108.1. Last 3 months: 102.9 (at the start 96.4). Well above the average (80.5).
Share of headshot kills
Best month: August 2026 with 64%. Last 3 months: 62% (at the start 53%). Well above the average (51%).
Matches won (win rate)
Best month: October 2026 with 65%. Last 3 months: 59% (at the start 55%). Well above the average (51%).
Best month: July 2026 with 2,876. Last 3 months: 2,702 (at the start 2,781).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 37%.
Patterns
From the last 144 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Fortunatus-- loses the most ELO on Mirage: −74 ELO, 54% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.34 · Mirage
- Most kills in a match: 37 · Ancient
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 144 matchesCompared with players on the same level who have at least 15 matches on the map.
How Fortunatus-- plays
Across 199 matches Fortunatus-- averages K/R 0.93 and ADR 98.6; the rating across the 142 rated matches is 1.30. Biggest strength: K/D at 1.39, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 20.2 kills per match with 56% headshots. The strongest map is Cache with a 59% win rate in 17 matches. In 103 of 142 matches the rating was 1.10 or higher (73%), in 15 it was below 0.90. In 66 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: June 2026 at 1.43. Fortunatus-- loses the most ELO on Mirage (−74 ELO, win rate 54%). Things go best from match 5 of the day (+42 ELO, win rate 74%). From match no. 5 of the day on, things go best: 74% win rate, +42 ELO. Improved over the last three months: K/R +0.06, Rating +0.13, ADR +6.5, Headshots +9 pp, Win rate +4 pp. Got weaker: ELO −79. Last 30 days: 29 matches, win rate 69%, net ELO +24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.