Forsium

Turkey
On FACEIT since 2019 274 matches tracked 32 matches in 30 days
Last updated:
Next update possible in 1h 49m

How does Forsium play?

Rating 0.97 K/R 0.70 ADR 78.6 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 274 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 27%
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 45%−4 pp · Ø 49% better than 14%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 32%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.96−0.02 · Ø 0.98 better than 42%
Pistol kills per match 2.5
Knife kills 2 in 274 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.3%−0.6 pp · Ø 12.9% better than 32%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 41%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 44x 4K, 4 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.26).

Utility hit rate 32%−4 pp · Ø 36% better than 31%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 30%
Enemies flashed per round 0.19−0.07 · Ø 0.26 better than 30%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether Forsium is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 274 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −69 ELO
84 matches · 52% win rate
On Anubis −50 ELO
54 matches · 52% win rate
On Fridays −14 ELO, win rate 35%

Forsium loses the most ELO on Mirage: −69 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Dust 2
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
52% better than 57%
0.69 better than 38%
78.1 better than 49%
0.97 better than 44%
42% of 342 duels better than 12%
37% of 35 situations better than 48%
Ancient59
42% better than 20%
0.71 better than 42%
77.7 better than 36%
0.97 better than 42%
44% of 237 duels better than 16%
33% of 39 situations better than 38%
Anubis54
52% better than 48%
0.75 better than 69%
82.6 better than 69%
1.02 better than 60%
48% of 256 duels better than 39%
19% of 26 situations better than 9%
Dust 235
63% better than 90%
0.69 better than 35%
77.4 better than 40%
0.97 better than 40%
48% of 133 duels better than 37%
22% of 18 situations better than 11%
Inferno22
45% better than 31%
0.64 better than 18%
74.8 better than 26%
0.85 better than 10%
50% of 80 duels right on the average
17% of 12 situations better than 8%
Cache16
44% -
0.72 -
78.8 -
0.99-
38% of 68 duels -
20% of 10 situations -
Nuke4
50% -
0.66 -
79.5 -
0.82-
63% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Forsium plays

Across 274 matches Forsium averages K/R 0.70, ADR 78.6 and a rating of 0.97. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 7 players. Averages 15.6 kills per match with 43% headshots. The strongest map is Dust 2 with a 63% win rate in 35 matches. In 95 of 274 matches the rating was 1.10 or higher (35%), in 112 it was below 0.90. In 274 matches with detailed stats: 44 4Ks and 4 aces. Forsium loses the most ELO on Mirage (−69 ELO, win rate 52%). Things go best on Dust 2 (+128 ELO, win rate 63%). Last 30 days: 32 matches, win rate 53%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.