Forkill

Ukraine
On FACEIT since 2014 295 matches tracked 138 matches in 30 days
ELO ▲ 297
2,311
30-day peak: 2,445
Rank EU
#96,805
Ukraine #4,265 in Ukraine
Last updated:

How does Forkill play?

Rating 1.05 (from 245 matches) K/R 0.75 ADR 84.4 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 245 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 2.7
Zeus kills1 in 295 matches
Knife kills 2 in 295 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 33x 4K, 2 aces in 245 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 91%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.75, ADR at 84.1, Headshots at 47%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.81. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 295 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −164 ELO
92 matches · 47% win rate
In match 1 of the day −28 ELO
68 matches · 43% win rate
Between 18:00 and 24:00 −144 ELO, win rate 44%
On Sundays +1 ELO, win rate 38%

Forkill loses the most ELO on Dust 2: −164 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.35 · Dust 2

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient94
57% better than 68%
0.75 right on the average
84.9 better than 66%
1.04 better than 53%
52% of 315 duels right on the average
39% of 33 situations better than 52%
Dust 292
47% better than 33%
0.74 better than 48%
81.7 better than 53%
1.06 better than 56%
48% of 341 duels better than 31%
48% of 60 situations better than 77%
Inferno41
46% better than 25%
0.78 better than 62%
87.5 better than 73%
1.11 better than 63%
53% of 138 duels better than 44%
13% of 16 situations better than 5%
Nuke35
51% better than 38%
0.75 better than 46%
85.1 better than 60%
0.99 better than 27%
55% of 130 duels better than 62%
33% of 12 situations better than 33%
Cache19
37% -
0.74 -
82.5 -
1.01-
58% of 93 duels -
40% of 10 situations -
Anubis7
14% -
0.76 -
89.3 -
1.02-
29% of 14 duels -
0% of 1 situations -
Overpass6
67% -
0.84 -
89.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Forkill plays

Across 295 matches Forkill averages K/R 0.75 and ADR 84.4; the rating across the 245 rated matches is 1.05. Biggest strength: Utility damage per round at 6.2, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 47% headshots. The strongest map is Ancient with a 57% win rate in 94 matches. In 100 of 245 matches the rating was 1.10 or higher (41%), in 83 it was below 0.90. In 245 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. Forkill loses the most ELO on Dust 2 (−164 ELO, win rate 47%). Things go best on Ancient (+94 ELO, win rate 57%). Match no. 3 of the day goes best: 67% win rate, +59 ELO. Improved over the last three months: Win rate +9 pp. Unchanged in recent months: K/R at 0.75, ADR at 84.1, Headshots at 47%. Last 30 days: 138 matches, win rate 52%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.