Fora99zen

Christmas Island
256 matches tracked 37 matches in 30 days
Last updated:

How does Fora99zen play?

Rating 1.04 (from 242 matches) K/R 0.74 ADR 78.4 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 242 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 69%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 2.5
Knife kills 1 in 256 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 40%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 24%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 26x 4K, 2 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, ELO +195
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.08, Rating −0.14, ADR −9.1

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.72 (at the start 0.80). Right on the average (0.72).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −21 ELO
51 matches · 51% win rate
On Mirage −15 ELO
68 matches · 49% win rate
Between 6:00 and 12:00 −68 ELO, win rate 45%
On Thursdays +8 ELO, win rate 31%

Fora99zen loses the most ELO on Ancient: −21 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.55 · Dust 2
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
49% better than 43%
0.72 better than 44%
76.5 better than 29%
1.01 right on the average
52% of 199 duels better than 59%
41% of 51 situations better than 60%
Anubis56
59% better than 76%
0.75 better than 60%
80.4 better than 49%
1.05 better than 61%
50% of 180 duels better than 44%
28% of 40 situations better than 26%
Ancient51
51% better than 53%
0.79 better than 77%
81.5 better than 54%
1.11 better than 80%
59% of 195 duels better than 90%
26% of 34 situations better than 26%
Dust 248
52% better than 56%
0.74 better than 55%
78.2 better than 41%
1.01 better than 48%
54% of 155 duels better than 69%
27% of 45 situations better than 23%
Inferno19
37% better than 8%
0.73 right on the average
77.6 better than 34%
1.06 better than 58%
61% of 46 duels better than 87%
22% of 9 situations better than 15%
Cache6
33% -
0.71 -
77.8 -
0.97-
64% of 14 duels -
25% of 4 situations -
Nuke6
33% -
0.65 -
59.1 -
0.85-
39% of 18 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fora99zen plays

Across 256 matches Fora99zen averages K/R 0.74 and ADR 78.4; the rating across the 242 rated matches is 1.04. Biggest strength: Opening duels won at 55%, better than 84% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 9 players. Averages 16.2 kills per match with 52% headshots. The strongest map is Anubis with a 59% win rate in 56 matches. In 93 of 242 matches the rating was 1.10 or higher (38%), in 88 it was below 0.90. In 176 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. Fora99zen loses the most ELO on Ancient (−21 ELO, win rate 51%). Things go best on Anubis (+88 ELO, win rate 59%). Improved over the last three months: Headshots +4 pp, ELO +195. Got weaker: K/R −0.08, Rating −0.14, ADR −9.1. Unchanged in recent months: Win rate at 49%. Last 30 days: 37 matches, win rate 57%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.