ForZe101

Montenegro
63 matches tracked 22 matches in 30 days
Last updated:

How does ForZe101 play?

Rating 0.99 K/R 0.71 ADR 80.5 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 63 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average.
Multi-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 7

Compared with 1,190 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (46%).

Headshot rate 38%−8 pp · Ø 46% better than 10%
AWP share of kills 7%−4 pp · Ø 11% better than 42%
K/D 0.97−0.03 · Ø 1.00 better than 45%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 43%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 39%
4Ks and aces 9x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.26).

Utility hit rate 44%+8 pp · Ø 36% better than 94%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 49%
Enemies flashed per round 0.06−0.20 · Ø 0.26 better than 3%
Deaths per round 73%+1 pp · Ø 72% better than 46%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, Rating +0.13, Win rate +5 pp, ELO +65
= Stayed the same
ADR at 81.3
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.73 (at the start 0.68). Right on the average (0.73).

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Dust 2
  2. Highest rating in a match: 1.71 · Nuke
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
53% better than 60%
0.72 right on the average
83.3 better than 72%
0.99 right on the average
44% of 66 duels better than 18%
13% of 8 situations better than 3%
Dust 215
80% better than 99%
0.77 better than 78%
82.4 better than 71%
1.09 better than 82%
50% of 48 duels right on the average
27% of 11 situations better than 23%
Anubis11
45% -
0.71 -
78.7 -
0.93-
51% of 39 duels -
38% of 8 situations -
Ancient8
25% -
0.64 -
83.6 -
0.90-
40% of 25 duels -
67% of 3 situations -
Inferno5
60% -
0.69 -
75.9 -
0.99-
54% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ForZe101 plays

Across 63 matches ForZe101 averages K/R 0.71, ADR 80.5 and a rating of 0.99. Biggest strength: Utility hit rate at 44%, better than 94% of level 7 players. Most room to improve: Headshot rate at 38%, better than only 10% of level 7 players. Averages 15.1 kills per match with 38% headshots. The strongest map is Dust 2 with a 80% win rate in 15 matches. In 23 of 63 matches the rating was 1.10 or higher (37%), in 26 it was below 0.90. In 42 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. Things go best in match 1 of the day (−52 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, −52 ELO. Improved over the last three months: K/R +0.05, Rating +0.13, Win rate +5 pp, ELO +65. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 81.3. Last 30 days: 22 matches, win rate 59%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.