ForC0lor

Hungary
On FACEIT since 2024 108 matches tracked 20 matches in 30 days
Last updated:

How does ForC0lor play?

Rating 1.03 K/R 0.71 ADR 76.0 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 108 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 19x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ForC0lor is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 108 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +25 ELO
21 matches · 43% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 29%

ForC0lor loses the most ELO in match 2 of the day: +25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Most kills in a match: 34 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
36% better than 7%
0.72 better than 41%
77.8 better than 34%
1.03 right on the average
44% of 86 duels better than 16%
33% of 18 situations better than 37%
Mirage22
50% right on the average
0.72 better than 41%
78.1 better than 38%
1.07 better than 66%
49% of 67 duels better than 38%
38% of 16 situations right on the average
Anubis19
53% better than 58%
0.72 better than 41%
78.8 better than 40%
1.03 right on the average
54% of 63 duels better than 65%
35% of 17 situations better than 42%
Ancient18
50% better than 41%
0.62 better than 5%
68.5 better than 3%
0.91 better than 15%
47% of 64 duels better than 26%
17% of 6 situations better than 9%
Inferno11
73% -
0.73 -
74.1 -
1.09-
47% of 47 duels -
57% of 7 situations -
Nuke8
63% -
0.89 -
83.5 -
1.28-
63% of 27 duels -
67% of 3 situations -
Cache5
0% -
0.57 -
65.9 -
0.78-
48% of 23 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ForC0lor plays

Across 108 matches ForC0lor averages K/R 0.71, ADR 76.0 and a rating of 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 52% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 45 of 108 matches the rating was 1.10 or higher (42%), in 43 it was below 0.90. In 108 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. ForC0lor loses the most ELO in match 2 of the day (+25 ELO, win rate 43%). Things go best in match 1 of the day (+73 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +73 ELO. Last 30 days: 20 matches, win rate 35%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.