Foppatoffeln

Sweden
On FACEIT since 2014 211 matches tracked 67 matches in 30 days
ELO ▲ 202
2,239
30-day peak: 2,239
Rank EU
#120,361
Sweden #3,161 in Sweden
Last updated:

How does Foppatoffeln play?

Rating 0.89 (from 189 matches) K/R 0.66 ADR 76.6 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 189 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 36%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.87−0.15 · Ø 1.02 better than 5%
Pistol kills per match 2.4
Knife kills 4 in 210 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 15%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 26x 4K, 4 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 86%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.26, Win rate +10 pp
= Stayed the same
K/R at 0.66, ADR at 76.2
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: May 2026 with 0.73. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −52 ELO
44 matches · 57% win rate
From match 5 of the day ±0 ELO
38 matches · 42% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 48%
On Wednesdays +28 ELO, win rate 42%

Foppatoffeln loses the most ELO on Ancient: −52 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 1.85 · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
62% better than 86%
0.68 better than 24%
78.0 better than 37%
0.93 better than 20%
47% of 345 duels better than 28%
30% of 40 situations better than 27%
Ancient44
57% better than 66%
0.66 better than 12%
77.1 better than 26%
0.91 better than 12%
47% of 227 duels better than 27%
64% of 14 situations better than 94%
Dust 224
50% better than 44%
0.60 better than 3%
69.6 better than 5%
0.75 better than 1%
34% of 123 duels better than 1%
38% of 13 situations right on the average
Cache18
72% -
0.67 -
80.3 -
0.93-
51% of 97 duels -
63% of 8 situations -
Anubis17
59% better than 75%
0.71 better than 35%
75.9 better than 22%
0.96 better than 25%
47% of 107 duels better than 25%
47% of 15 situations better than 74%
Inferno15
20% better than 1%
0.67 better than 23%
78.0 better than 38%
0.79-
36% of 70 duels better than 2%
0% of 5 situations better than 2%
Nuke15
33% better than 3%
0.67 better than 11%
76.0 better than 19%
0.84-
43% of 80 duels better than 10%
30% of 10 situations better than 24%
Vertigo4
50% -
0.53 -
69.3 -
0.75-
26% of 23 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Foppatoffeln plays

Across 210 matches Foppatoffeln averages K/R 0.66 and ADR 76.6; the rating across the 189 rated matches is 0.89. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.89, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 46% headshots. The strongest map is Cache with a 72% win rate in 18 matches. In 49 of 189 matches the rating was 1.10 or higher (26%), in 103 it was below 0.90. In 176 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: August 2026 at 0.91. Foppatoffeln loses the most ELO on Ancient (−52 ELO, win rate 57%). Things go best on Mirage (+86 ELO, win rate 62%). Match no. 2 of the day goes best: 63% win rate, +24 ELO. Improved over the last three months: Rating +0.26, Win rate +10 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.66, ADR at 76.2. Last 30 days: 67 matches, win rate 55%, net ELO +111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.