Folse228

Russia
197 matches tracked 27 matches in 30 days
Last updated:

How does Folse228 play?

Rating 0.95 K/R 0.69 ADR 74.3 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 197 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Level 9

Compared with 1,523 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 45%−5 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 50%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 47%−1 pp · Ø 48% better than 44%
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 0.94−0.06 · Ø 1.00 better than 25%
Pistol kills per match 2.1
Knife kills 3 in 197 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 27%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 24x 4K, 3 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 56%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 5%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.07, ADR +4.1, ELO +267
= Stayed the same
Headshots at 48%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.71 (at the start 0.64). Just below the average (0.72).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −49 ELO
79 matches · 43% win rate
In match 1 of the day +17 ELO
38 matches · 45% win rate
On Fridays +3 ELO, win rate 41%

Folse228 loses the most ELO from match 5 of the day: −49 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Dust 2
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
46% better than 35%
0.70 better than 37%
74.8 better than 23%
0.97 better than 34%
47% of 212 duels better than 28%
27% of 26 situations better than 21%
Mirage52
63% better than 90%
0.71 better than 42%
74.5 better than 23%
1.01 right on the average
42% of 166 duels better than 9%
36% of 45 situations better than 45%
Anubis31
42% better than 26%
0.60 better than 2%
69.9 better than 4%
0.79 better than 1%
35% of 106 duels better than 1%
25% of 20 situations better than 23%
Ancient22
50% better than 44%
0.69 better than 29%
74.8 better than 22%
0.97 better than 37%
47% of 94 duels better than 27%
30% of 10 situations better than 30%
Nuke21
48% better than 31%
0.74 right on the average
80.0 better than 49%
1.00 better than 40%
49% of 78 duels better than 31%
47% of 15 situations better than 69%
Inferno10
40% -
0.68 -
70.1 -
0.91-
34% of 41 duels -
43% of 7 situations -
Cache5
60% -
0.74 -
78.3 -
0.98-
57% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Folse228 plays

Across 197 matches Folse228 averages K/R 0.69, ADR 74.3 and a rating of 0.95. Biggest strength: Utility hit rate at 43%, better than 93% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 10% of level 9 players. Averages 15.2 kills per match with 47% headshots. The strongest map is Mirage with a 63% win rate in 52 matches. In 63 of 197 matches the rating was 1.10 or higher (32%), in 91 it was below 0.90. In 133 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: October 2026 at 1.03. Folse228 loses the most ELO from match 5 of the day (−49 ELO, win rate 43%). Things go best on Ancient (+27 ELO, win rate 50%). Match no. 4 of the day goes best: 70% win rate, +22 ELO. Improved over the last three months: K/R +0.07, Rating +0.07, ADR +4.1, ELO +267. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 27 matches, win rate 63%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.