FolZyyy17

Belarus
On FACEIT since 2023 357 matches tracked 132 matches in 30 days
ELO ▲ 522
2,231
30-day peak: 2,231
Rank EU
#123,234
Belarus #2,938 in Belarus
Last updated:

How does FolZyyy17 play?

Rating 1.03 K/R 0.75 ADR 80.6 from 357 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 357 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (257 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.6
Knife kills 1 in 357 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.3%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 47x 4K, 4 aces in 257 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 7%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, ADR +4.1, Win rate +7 pp, ELO +411
= Stayed the same
K/R at 0.76
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 357 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −60 ELO
61 matches · 34% win rate
On Inferno −30 ELO
32 matches · 38% win rate
Between 12:00 and 18:00 −29 ELO, win rate 39%
On Wednesdays −28 ELO, win rate 43%

FolZyyy17 loses the most ELO in match 1 of the day: −60 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Anubis
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 36 · Cache

Maps in detail

from the last 357 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient110
60% better than 77%
0.78 better than 68%
86.1 better than 73%
1.07 better than 65%
56% of 452 duels better than 75%
46% of 48 situations better than 70%
Anubis92
47% better than 32%
0.77 better than 66%
81.6 better than 55%
1.06 better than 61%
50% of 394 duels better than 43%
29% of 63 situations better than 29%
Nuke50
50% better than 36%
0.75 better than 46%
77.5 better than 24%
1.02 better than 37%
54% of 165 duels better than 57%
34% of 38 situations better than 37%
Inferno32
38% better than 11%
0.72 better than 46%
76.7 better than 31%
1.01 better than 41%
48% of 114 duels better than 26%
41% of 17 situations better than 60%
Mirage29
41% better than 15%
0.69 better than 28%
73.7 better than 18%
0.97 better than 31%
43% of 109 duels better than 11%
38% of 16 situations right on the average
Cache20
40% -
0.71 -
78.7 -
0.93-
50% of 101 duels -
50% of 6 situations -
Dust 214
50% -
0.74 -
75.2 -
1.00-
41% of 61 duels -
43% of 7 situations -
Vertigo9
22% -
0.70 -
73.1 -
0.93-
54% of 41 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FolZyyy17 plays

Across 357 matches FolZyyy17 averages K/R 0.75, ADR 80.6 and a rating of 1.03. Biggest strength: Headshot rate at 57%, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 57% headshots. The strongest map is Ancient with a 60% win rate in 110 matches. In 148 of 357 matches the rating was 1.10 or higher (41%), in 125 it was below 0.90. In 257 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: October 2026 at 1.10. FolZyyy17 loses the most ELO in match 1 of the day (−60 ELO, win rate 34%). Things go best on Ancient (+61 ELO, win rate 60%). From match no. 5 of the day on, things go best: 55% win rate, +49 ELO. Improved over the last three months: Rating +0.05, ADR +4.1, Win rate +7 pp, ELO +411. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76. Last 30 days: 132 matches, win rate 54%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.