FocusJB

Poland
On FACEIT since 2014 169 matches tracked 19 matches in 30 days
ELO ▼ 151
2,139
30-day peak: 2,290
Rank EU
#162,021
Poland #8,813 in Poland
Last updated:

How does FocusJB play?

Rating 1.06 K/R 0.73 ADR 80.5 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 169 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 98%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 27x 4K, 5 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.14, ADR +6.4
= Stayed the same
Headshots at 62%
▼ Got worse
Win rate −9 pp, ELO −209

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.75 (at the start 0.67). Just above the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −116 ELO
31 matches · 45% win rate
On Dust 2 −60 ELO
39 matches · 46% win rate
On Sundays −56 ELO, win rate 28%

FocusJB loses the most ELO from match 5 of the day: −116 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.06 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
50% right on the average
0.73 better than 46%
79.9 better than 46%
1.04 better than 55%
40% of 146 duels better than 5%
45% of 33 situations better than 72%
Dust 239
46% better than 30%
0.71 better than 36%
76.8 better than 28%
1.04 better than 52%
53% of 110 duels better than 60%
31% of 29 situations better than 31%
Anubis30
53% better than 58%
0.77 better than 67%
86.9 better than 81%
1.14 better than 84%
61% of 94 duels better than 93%
23% of 13 situations better than 16%
Ancient29
45% better than 27%
0.72 better than 37%
78.9 better than 37%
1.04 better than 55%
48% of 93 duels better than 32%
56% of 18 situations better than 91%
Inferno17
59% better than 63%
0.74 better than 44%
81.1 better than 45%
1.08 better than 55%
57% of 56 duels better than 67%
50% of 10 situations better than 75%
Cache10
60% -
0.75 -
82.4 -
1.12-
56% of 34 duels -
25% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FocusJB plays

Across 169 matches FocusJB averages K/R 0.73, ADR 80.5 and a rating of 1.06. Biggest strength: Headshot rate at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 62% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 68 of 169 matches the rating was 1.10 or higher (40%), in 62 it was below 0.90. In 136 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: August 2026 at 1.11. FocusJB loses the most ELO from match 5 of the day (−116 ELO, win rate 45%). Things go best on Mirage (+120 ELO, win rate 50%). Match no. 3 of the day goes best: 60% win rate, +30 ELO. Improved over the last three months: K/R +0.08, Rating +0.14, ADR +6.4. Got weaker: Win rate −9 pp, ELO −209. Unchanged in recent months: Headshots at 62%. Last 30 days: 19 matches, win rate 37%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.