FoRss

SA
156 matches tracked 73 matches in 30 days
Last updated:

How does FoRss play?

Rating 0.87 (from 100 matches) K/R 0.62 ADR 69.1 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 7
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 49%
Rating spread from 100 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 10% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 39%
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−4.0 pp better than 4%
Opening duels won 43%−7 pp better than 7%

Clutch

Average
Last one alive
Clutch 1v1 won 28%−11 pp better than 9%
Clutch 1v2 won 17%−4 pp better than 24%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 42%−4 pp better than 24%
AWP share of kills 9%−1 pp better than 53%
K/D 0.88−0.12 better than 11%
Pistol kills per match 2.1
Knife kills 1 in 156 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.7%−2.4 pp better than 5%
Rounds with 3K 3.1%−0.8 pp better than 19%
MVPs per match 1.6−0.6 better than 3%
4Ks and aces 10x 4K, 1 ace in 134 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 17%
Utility damage per round 3.1−1.1 better than 25%
Enemies flashed per round 0.37+0.10 better than 77%
Rounds with a death 71%−1.0 pp better than 72%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Headshots +7 pp, ELO +232
= Stayed the same
K/R at 0.62, ADR at 69.0
▼ Got worse
Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.65. Last 3 months: 0.62 (at the start 0.65).

Patterns

From the last 156 matches, each row based on 20+ matches.

Where does the ELO go?

On Inferno −55 ELO
21 matches · 43% wins
On Mirage −53 ELO
21 matches · 52% wins
On Dust 2 −28 ELO
55 matches · 53% wins

FoRss loses the most ELO on Inferno: −55 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Nuke
  2. Highest rating in a match: 2.24 · Nuke
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
53% better than 58%
0.56 better than 2%
63.4 better than 1%
0.81 better than 3%
35% of 135 duels better than 1%
21% of 28 situations better than 14%
Ancient22
50% better than 46%
0.59 better than 4%
66.8 better than 3%
0.80–
46% of 79 duels better than 32%
38% of 16 situations level
Nuke22
55% better than 58%
0.72 better than 36%
81.2 better than 51%
1.07–
48% of 63 duels better than 33%
28% of 18 situations better than 27%
Inferno21
43% better than 23%
0.72 better than 60%
75.8 better than 34%
0.99–
58% of 57 duels better than 85%
23% of 13 situations better than 21%
Mirage21
52% better than 57%
0.56 better than 2%
63.9 better than 2%
0.74–
35% of 48 duels better than 1%
33% of 9 situations better than 38%
Anubis11
45% –
0.72 –
77.1 –
0.96–
46% of 41 duels –
50% of 6 situations –
Overpass3
33% –
0.63 –
66.5 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How FoRss plays

Across 156 matches FoRss averages K/R 0.62 and ADR 69.1; the rating across the 100 rated matches is 0.87. Most room to improve: Damage per round (ADR) at 69.1. That is better than only 4% of players on level 7. On average 13.7 kills per match, 42% of them headshots. The strongest map is Nuke with a 55% win rate in 22 matches. In 21 of 100 matches the rating was 1.10 or higher (21%), in 51 it was below 0.90. In 134 matches with detailed stats: 10 4Ks and 1 aces. Best month by rating: October 2026 at 0.90. FoRss loses the most ELO on Inferno (−55 ELO, win rate 43%). Things go best on Nuke (+3 ELO, win rate 55%). Improved over the last three months: Headshots +7 pp, ELO +232. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.62, ADR at 69.0. Last 30 days: 73 matches, win rate 48%, ELO balance −100.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.