FoRkeJ

Serbia
On FACEIT since 2019 165 matches tracked 66 matches in 30 days
ELO ▼ 251
2,227
30-day peak: 2,478
Rank EU
#124,821
Serbia #1,302 in Serbia
Last updated:

How does FoRkeJ play?

Rating 1.06 (from 115 matches) K/R 0.78 ADR 81.2 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 115 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 28x 4K, 3 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 3%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −6.1, Win rate −14 pp

Aug to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.85. Last 3 months: 0.76 (at the start 0.83). Just above the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
31 matches · 61% win rate
In match 1 of the day −36 ELO
37 matches · 41% win rate
On Mondays −36 ELO, win rate 29%

FoRkeJ loses the most ELO on Anubis: −60 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
45% better than 28%
0.77 better than 67%
81.2 better than 55%
1.01 better than 46%
55% of 121 duels better than 74%
29% of 14 situations better than 24%
Dust 232
41% better than 16%
0.80 better than 77%
84.3 better than 66%
1.10 better than 72%
56% of 71 duels better than 76%
29% of 17 situations better than 27%
Anubis31
61% better than 82%
0.79 better than 76%
81.7 better than 56%
1.06 better than 61%
62% of 63 duels better than 95%
63% of 19 situations better than 94%
Ancient24
58% better than 68%
0.80 better than 75%
81.3 better than 48%
1.14 better than 83%
34% of 56 duels better than 1%
50% of 8 situations better than 79%
Nuke13
46% -
0.74 -
78.5 -
0.96-
44% of 43 duels -
0% of 4 situations -
Inferno11
36% -
0.66 -
74.1 -
0.99-
38% of 26 duels -
40% of 5 situations -
Cache7
29% -
0.88 -
83.3 -
1.25-
59% of 17 duels -
54% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FoRkeJ plays

Across 165 matches FoRkeJ averages K/R 0.78 and ADR 81.2; the rating across the 115 rated matches is 1.06. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 60% headshots. The strongest map is Anubis with a 61% win rate in 31 matches. In 50 of 115 matches the rating was 1.10 or higher (43%), in 38 it was below 0.90. In 115 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: August 2026 at 1.18. FoRkeJ loses the most ELO on Anubis (−60 ELO, win rate 61%). Things go best in match 2 of the day (+80 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +80 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.07, ADR −6.1, Win rate −14 pp. Last 30 days: 66 matches, win rate 42%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.