FoG_G

Germany
On FACEIT since 2017 122 matches tracked 13 matches in 30 days
ELO ▼ 39
3,048
30-day peak: 3,110
Rank EU ▼ 1,619 places
#6,741
Germany #160 in Germany
30 days · prev. #5,122 · best #5,122
Last updated:

How does FoG_G play?

Rating 1.14 (from 59 matches) K/R 0.79 ADR 84.9 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 59 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

71% of 1v1s won and so well above the average (42%).

Clutch 1v1 won 71%+29 pp · Ø 42% better than 99%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (53%).

Headshot rate 65%+12 pp · Ø 53% better than 98%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 3.4
Knife kills 1 in 107 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.5%).

2K rounds 16.2%+2.7 pp · Ø 13.5% better than 92%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 13x 4K, 3 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 25%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.16, ADR +8.6, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.83 (at the start 0.75). Clearly above the average (0.75).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
22 matches · 55% win rate
On Wednesdays −105 ELO, win rate 36%

FoG_G loses the most ELO on Mirage: −26 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 3.17 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
55% right on the average
0.81 better than 72%
84.4 better than 61%
1.00-
52% of 27 duels better than 46%
100% of 3 situations better than 99%
Cache18
67% better than 74%
0.84 better than 70%
92.0 better than 79%
1.16 better than 61%
51% of 106 duels better than 27%
64% of 11 situations better than 93%
Nuke17
47% better than 19%
0.78 better than 54%
83.2 better than 54%
1.02-
47% of 76 duels better than 17%
50% of 4 situations better than 74%
Ancient16
63% better than 75%
0.89 better than 93%
90.8 better than 85%
1.27-
56% of 55 duels better than 70%
50% of 4 situations better than 79%
Inferno11
73% -
0.78 -
81.7 -
1.16-
54% of 37 duels -
100% of 2 situations -
Anubis9
56% -
0.67 -
74.6 -
1.26-
68% of 28 duels -
100% of 5 situations -
Dust 27
29% -
0.65 -
77.1 -
1.03-
35% of 23 duels -
-
Overpass6
83% -
0.87 -
87.3 -
1.53-
71% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FoG_G plays

Across 107 matches FoG_G averages K/R 0.79 and ADR 84.9; the rating across the 59 rated matches is 1.14. Biggest strength: Clutch 1v1 won at 71%, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 65% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 31 of 59 matches the rating was 1.10 or higher (53%), in 17 it was below 0.90. In 57 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: August 2026 at 1.20. FoG_G loses the most ELO on Mirage (−26 ELO, win rate 55%). Improved over the last three months: K/R +0.08, Rating +0.16, ADR +8.6, Win rate +4 pp. Got weaker: Headshots −3 pp. Last 30 days: 13 matches, win rate 54%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.