Fnk20

Brazil
125 matches tracked
Last updated:

How does Fnk20 play?

Rating 1.03 K/R 0.77 ADR 84.1 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 125 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 52%+2 pp · Ø 50% better than 70%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 27%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (46%).

Headshot rate 42%−4 pp · Ø 46% better than 28%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 0.99−0.01 · Ø 1.00 better than 50%
Pistol kills per match 3.0
Knife kills 7 in 125 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 68%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 90%
MVPs per match 2.4+0.2 · Ø 2.2 better than 75%
4Ks and aces 12x 4K, 0 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 56%
Deaths per round 77%+5 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.02, ADR at 82.7
▼ Got worse
Headshots −2 pp, Win rate −12 pp, ELO −342

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Last 3 months: 0.76 (at the start 0.77). Slightly above the average (0.72).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −285 ELO
48 matches · 48% win rate
In match 1 of the day −121 ELO
31 matches · 32% win rate
Between 18:00 and 24:00 −113 ELO, win rate 36%
On Wednesdays −85 ELO, win rate 38%

Fnk20 loses the most ELO on Mirage: −285 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.11 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
48% better than 42%
0.79 better than 80%
86.7 better than 84%
1.05 better than 68%
54% of 282 duels better than 75%
40% of 20 situations better than 58%
Dust 233
52% better than 56%
0.78 better than 78%
81.9 better than 63%
1.06 better than 71%
46% of 169 duels better than 26%
28% of 18 situations better than 25%
Ancient21
48% better than 46%
0.76 better than 65%
86.7 better than 81%
1.03 better than 62%
55% of 103 duels better than 74%
54% of 13 situations better than 86%
Inferno11
55% -
0.67 -
75.5 -
0.86-
44% of 63 duels -
67% of 6 situations -
Anubis9
22% -
0.83 -
90.2 -
1.10-
61% of 49 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fnk20 plays

Across 125 matches Fnk20 averages K/R 0.77, ADR 84.1 and a rating of 1.03. Biggest strength: 3K rounds at 5.0%, better than 90% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 8% of level 7 players. Averages 16.9 kills per match with 42% headshots. The strongest map is Inferno with a 55% win rate in 11 matches. In 53 of 125 matches the rating was 1.10 or higher (42%), in 47 it was below 0.90. In 64 matches with detailed stats: 12 4Ks and 0 aces. Fnk20 loses the most ELO on Mirage (−285 ELO, win rate 48%). Things go best on Dust 2 (+40 ELO, win rate 52%). From match no. 5 of the day on, things go best: 55% win rate, −149 ELO. Got weaker: Headshots −2 pp, Win rate −12 pp, ELO −342. Unchanged in recent months: K/R at 0.76, Rating at 1.02, ADR at 82.7. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.