Flyy_60hz

Poland
On FACEIT since 2021 164 matches tracked 34 matches in 30 days
ELO ▼ 16
2,217
30-day peak: 2,233
Rank EU
#128,630
Poland #7,051 in Poland
Last updated:

How does Flyy_60hz play?

Rating 1.03 K/R 0.74 ADR 83.9 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 164 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 3.2
Knife kills 2 in 164 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 19x 4K, 6 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +101
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 84.5, Headshots at 59%, Win rate at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
40 matches · 55% win rate
From match 5 of the day −30 ELO
29 matches · 48% win rate
On Mondays −24 ELO, win rate 45%

Flyy_60hz loses the most ELO on Ancient: −30 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 1.94 · Nuke
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient40
55% better than 59%
0.73 better than 43%
83.0 better than 58%
1.00 better than 39%
44% of 208 duels better than 12%
27% of 15 situations better than 22%
Mirage40
68% better than 95%
0.75 better than 57%
83.2 better than 64%
1.05 better than 59%
53% of 230 duels better than 64%
54% of 13 situations better than 87%
Dust 229
48% better than 38%
0.70 better than 31%
83.2 better than 61%
0.96 better than 25%
44% of 156 duels better than 15%
33% of 12 situations better than 39%
Anubis22
64% better than 86%
0.79 better than 76%
88.6 better than 88%
1.08 better than 67%
53% of 132 duels better than 61%
33% of 6 situations better than 39%
Nuke22
59% better than 62%
0.80 better than 65%
85.0 better than 60%
1.14 better than 70%
51% of 102 duels better than 42%
41% of 17 situations better than 53%
Inferno7
29% -
0.68 -
78.4 -
0.89-
52% of 42 duels -
50% of 2 situations -
Cache3
33% -
0.81 -
83.8 -
1.15-
50% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Flyy_60hz plays

Across 164 matches Flyy_60hz averages K/R 0.74, ADR 83.9 and a rating of 1.03. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 59% headshots. The strongest map is Mirage with a 68% win rate in 40 matches. In 65 of 164 matches the rating was 1.10 or higher (40%), in 56 it was below 0.90. In 127 matches with detailed stats: 19 4Ks and 6 aces. Best month by rating: July 2026 at 1.12. Flyy_60hz loses the most ELO on Ancient (−30 ELO, win rate 55%). Things go best on Dust 2 (+30 ELO, win rate 48%). Match no. 3 of the day goes best: 63% win rate, −25 ELO. Improved over the last three months: ELO +101. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 84.5, Headshots at 59%, Win rate at 57%. Last 30 days: 34 matches, win rate 59%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.