Flushan1

San Marino
On FACEIT since 2020 79 matches tracked 24 matches in 30 days
Last updated:

How does Flushan1 play?

Rating 0.98 K/R 0.72 ADR 79.0 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 79 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 24% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 3.4
Knife kills 1 in 79 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 6x 4K, 2 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 10%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 77.9
▼ Got worse
K/R −0.05, Rating −0.10, Headshots −3 pp, Win rate −7 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: May 2026 with 0.82. Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −14 ELO
24 matches · 33% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 34%

Flushan1 loses the most ELO in match 2 of the day: −14 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.65 · Ancient
  2. Most kills in a match: 25 · Ancient
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient22
50% better than 41%
0.79 better than 73%
84.4 better than 67%
1.07 better than 64%
55% of 117 duels better than 72%
33% of 12 situations better than 41%
Mirage18
44% better than 24%
0.60 better than 4%
71.0 better than 10%
0.79 better than 1%
59% of 63 duels better than 87%
44% of 9 situations better than 69%
Anubis14
36% -
0.79 -
84.7 -
1.05-
54% of 57 duels -
29% of 7 situations -
Nuke13
15% -
0.71 -
76.4 -
1.00-
55% of 75 duels -
25% of 4 situations -
Cache5
20% -
0.75 -
81.0 -
0.92-
43% of 23 duels -
100% of 1 situations -
Dust 23
33% -
0.63 -
72.2 -
0.84-
50% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Flushan1 plays

Across 79 matches Flushan1 averages K/R 0.72, ADR 79.0 and a rating of 0.98. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 51% headshots. The strongest map is Ancient with a 50% win rate in 22 matches. In 29 of 79 matches the rating was 1.10 or higher (37%), in 29 it was below 0.90. In 52 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: May 2026 at 1.11. Flushan1 loses the most ELO in match 2 of the day (−14 ELO, win rate 33%). Things go best in match 1 of the day (+39 ELO, win rate 45%). Match no. 1 of the day goes best: 45% win rate, +39 ELO. Got weaker: K/R −0.05, Rating −0.10, Headshots −3 pp, Win rate −7 pp. Unchanged in recent months: ADR at 77.9. Last 30 days: 24 matches, win rate 17%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.