FluBoy

Portugal
On FACEIT since 2016 84 matches tracked 53 matches in 30 days
Last updated:

How does FluBoy play?

Rating 1.07 K/R 0.77 ADR 83.2 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 84 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 11% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so right on the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 46%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 32%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 12x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 70%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 30%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether FluBoy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 77 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.77
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
29 matches · 48% win rate

FluBoy loses the most ELO in match 1 of the day: −25 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Mirage
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis18
44% better than 23%
0.76 better than 59%
83.6 better than 64%
1.06 better than 57%
45% of 64 duels better than 18%
29% of 14 situations better than 29%
Mirage17
65% better than 91%
0.82 better than 81%
85.5 better than 72%
1.14 better than 80%
53% of 64 duels better than 60%
55% of 11 situations better than 88%
Ancient15
47% better than 30%
0.69 better than 22%
78.1 better than 28%
0.96 better than 26%
47% of 62 duels better than 24%
0% of 8 situations better than 1%
Cache15
60% -
0.88 -
92.3 -
1.23-
68% of 59 duels -
57% of 7 situations -
Dust 212
50% -
0.77 -
83.1 -
1.06-
52% of 44 duels -
33% of 9 situations -
Inferno5
40% -
0.58 -
66.6 -
0.77-
41% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FluBoy plays

Across 84 matches FluBoy averages K/R 0.77, ADR 83.2 and a rating of 1.07. Biggest strength: Utility hit rate at 40%, better than 84% of level 10 · all ELO ranges players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · all ELO ranges players. Averages 16.5 kills per match with 52% headshots. The strongest map is Mirage with a 65% win rate in 17 matches. In 36 of 84 matches the rating was 1.10 or higher (43%), in 28 it was below 0.90. In 77 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: August 2026 at 1.17. FluBoy loses the most ELO in match 1 of the day (−25 ELO, win rate 48%). Last 30 days: 53 matches, win rate 55%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.