Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.88 K/D and so slightly below the average (0.97).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (3.8%).
Utility and deaths
Average6.9 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 8 averageKills per round (K/R)
Best month: August 2026 with 0.66.
Rating, 1.00 is an average match
Best month: August 2026 with 0.92.
Damage per round (ADR)
Best month: August 2026 with 75.1.
Share of headshot kills
Best month: September 2026 with 46%.
Matches won (win rate)
Best month: August 2026 with 62%.
Best month: September 2026 with 1,859.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 42 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.51 · Anubis
- Most kills in a match: 25 · Cache
- Longest win streak: 4 wins in a row · Ancient
Maps in detail
from the last 42 matchesCompared with players on the same level who have at least 15 matches on the map.
How Flsh- plays
Across 42 matches Flsh- averages K/R 0.63, ADR 73.2 and a rating of 0.88. Biggest strength: Utility damage per round at 6.9, better than 94% of level 8 players. Most room to improve: Rating at 0.88, better than only 7% of level 8 players. Averages 14.6 kills per match with 42% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 9 of 42 matches the rating was 1.10 or higher (21%), in 23 it was below 0.90. In 41 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 0.92. Last 30 days: 9 matches, win rate 33%, net ELO −51.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.