Flosou

France
44 matches tracked 44 matches in 30 days
Last updated:

How does Flosou play?

Rating 1.02 K/R 0.74 ADR 82.1 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 44 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 57%+7 pp · Ø 50% better than 93%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 2%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 2.1
Knife kills 1 in 44 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 64%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 7x 4K, 0 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.27).

Utility hit rate 41%+5 pp · Ø 36% better than 88%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 12%
Enemies flashed per round 0.06−0.21 · Ø 0.27 better than 3%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether Flosou is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 44 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 44 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Anubis
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
85% -
0.76 -
81.4 -
1.08-
66% of 38 duels -
17% of 6 situations -
Dust 28
38% -
0.68 -
81.8 -
0.87-
69% of 35 duels -
0% of 2 situations -
Anubis7
86% -
0.79 -
83.6 -
1.15-
58% of 31 duels -
67% of 3 situations -
Ancient6
0% -
0.79 -
80.5 -
1.06-
50% of 26 duels -
40% of 5 situations -
Inferno5
40% -
0.65 -
76.1 -
0.86-
34% of 35 duels -
-
Nuke3
100% -
0.92 -
106.3 -
1.27-
86% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Flosou plays

Across 44 matches Flosou averages K/R 0.74, ADR 82.1 and a rating of 1.02. Biggest strength: Opening duels won at 57%, better than 93% of level 8 players. Most room to improve: Utility damage per round at 2.5, better than only 12% of level 8 players. Averages 16.3 kills per match with 54% headshots. In 14 of 44 matches the rating was 1.10 or higher (32%), in 19 it was below 0.90. In 44 matches with detailed stats: 7 4Ks and 0 aces. Last 30 days: 44 matches, win rate 61%, net ELO +102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.