FlorooS

Germany
147 matches tracked 23 matches in 30 days
Last updated:

How does FlorooS play?

Rating 1.02 K/R 0.76 ADR 84.2 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 147 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so slightly below the average (47%).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.00+0.01 · Ø 0.99 better than 51%
Pistol kills per match 2.3
Knife kills 14 in 147 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.1%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 69%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 24x 4K, 2 aces in 116 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 14%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 84.5, Headshots at 45%
▼ Got worse
Rating −0.07, Win rate −4 pp, ELO −162

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.75 (at the start 0.77). Slightly above the average (0.72).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −26 ELO
23 matches · 39% win rate
Between 0:00 and 6:00 +22 ELO, win rate 37%
On Mondays ±0 ELO, win rate 25%

FlorooS loses the most ELO in match 3 of the day: −26 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Anubis
  2. Most kills in a match: 41 · Vertigo
  3. Highest rating in a match: 2.37 · Cache

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 52%
0.74 better than 58%
82.6 better than 66%
1.01 right on the average
54% of 176 duels better than 71%
53% of 34 situations better than 85%
Dust 237
41% better than 20%
0.76 better than 67%
86.8 better than 82%
1.01 right on the average
48% of 200 duels better than 36%
30% of 23 situations better than 26%
Anubis23
57% better than 74%
0.69 better than 31%
78.1 better than 40%
0.93 better than 22%
40% of 141 duels better than 8%
25% of 12 situations better than 18%
Ancient17
53% better than 64%
0.72 better than 43%
77.9 better than 32%
0.96 better than 34%
49% of 84 duels better than 41%
55% of 11 situations better than 88%
Nuke12
42% -
0.77 -
88.0 -
1.04-
51% of 90 duels -
44% of 9 situations -
Cache9
44% -
0.87 -
93.6 -
1.15-
59% of 39 duels -
45% of 11 situations -
Inferno7
57% -
0.82 -
86.8 -
1.13-
49% of 37 duels -
67% of 6 situations -
Vertigo3
67% -
1.04 -
101.8 -
1.46-
71% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FlorooS plays

Across 147 matches FlorooS averages K/R 0.76, ADR 84.2 and a rating of 1.02. Biggest strength: Damage per round (ADR) at 84.2, better than 78% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 8 players. Averages 16.7 kills per match with 45% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 51 of 147 matches the rating was 1.10 or higher (35%), in 56 it was below 0.90. In 116 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. FlorooS loses the most ELO in match 3 of the day (−26 ELO, win rate 39%). Things go best on Mirage (+27 ELO, win rate 51%). From match no. 5 of the day on, things go best: 60% win rate, +27 ELO. Got weaker: Rating −0.07, Win rate −4 pp, ELO −162. Unchanged in recent months: K/R at 0.75, ADR at 84.5, Headshots at 45%. Last 30 days: 23 matches, win rate 52%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.