Float-up0_o

Russia
On FACEIT since 2016 406 matches tracked 173 matches in 30 days
ELO ▲ 345
3,447
30-day peak: 3,447
Rank EU ▲ 1,336 places
#1,379
Russia #391 in Russia
30 days · prev. #2,715 · best #848
Last updated:

How does Float-up0_o play?

Rating 1.11 (from 374 matches) K/R 0.79 ADR 86.9 from 406 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 374 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (323 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 48%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 2.7
Knife kills 5 in 406 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 72%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 71x 4K, 6 aces in 323 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.47+0.15 · Ø 0.32 better than 87%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +8 pp, ELO +463
= Stayed the same
K/R at 0.79, Rating at 1.11, ADR at 87.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.79 (at the start 0.76). Slightly above the average (0.75).

Patterns

From the last 406 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −219 ELO
36 matches · 50% win rate
On Dust 2 −154 ELO
132 matches · 58% win rate
On Saturdays +9 ELO, win rate 44%

Float-up0_o loses the most ELO on Cache: −219 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 3.17 · Dust 2
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 406 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2132
58% better than 62%
0.75 better than 45%
83.4 better than 56%
1.06 better than 44%
51% of 450 duels better than 41%
42% of 67 situations better than 57%
Mirage115
50% better than 29%
0.81 better than 72%
89.1 better than 80%
1.14 better than 73%
55% of 438 duels better than 64%
38% of 48 situations better than 47%
Ancient82
57% better than 55%
0.82 better than 77%
90.5 better than 85%
1.16 better than 79%
55% of 281 duels better than 65%
41% of 51 situations better than 57%
Cache36
50% better than 24%
0.78 better than 44%
87.1 better than 59%
1.09 better than 42%
55% of 163 duels right on the average
37% of 27 situations better than 45%
Anubis20
45% better than 19%
0.75 right on the average
81.1 better than 47%
1.06 right on the average
48% of 84 duels better than 25%
25% of 8 situations better than 18%
Inferno18
50% better than 15%
0.83 better than 68%
91.7 better than 73%
1.18 better than 64%
53% of 80 duels better than 33%
40% of 10 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How Float-up0_o plays

Across 406 matches Float-up0_o averages K/R 0.79 and ADR 86.9; the rating across the 374 rated matches is 1.11. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 51% headshots. The strongest map is Dust 2 with a 58% win rate in 132 matches. In 185 of 374 matches the rating was 1.10 or higher (49%), in 101 it was below 0.90. In 323 matches with detailed stats: 71 4Ks and 6 aces. Best month by rating: July 2026 at 1.13. Float-up0_o loses the most ELO on Cache (−219 ELO, win rate 50%). Things go best on Ancient (+333 ELO, win rate 57%). Match no. 3 of the day goes best: 63% win rate, −12 ELO. Improved over the last three months: Headshots +4 pp, Win rate +8 pp, ELO +463. Unchanged in recent months: K/R at 0.79, Rating at 1.11, ADR at 87.4. Last 30 days: 173 matches, win rate 57%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.