Float-up0101

Russia
On FACEIT since 2022 355 matches tracked 157 matches in 30 days
ELO ▲ 115
3,689
30-day peak: 3,962
Rank EU ▼ 263 places
#451
RU #137 in RU
30 days · prev. #188 · best #188
Last updated:
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How does Float-up0101 play?

Rating 1.11 (from 353 matches) K/R 0.80 ADR 83.6 from 355 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 353 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average.
Entry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (285 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (12%).

Rounds with first kill 14%+2 pp · Ø 12% better than 77%
Opening duels won 53%−1 pp · Ø 54% better than 34%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 49%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 25%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (52%).

Headshot rate 49%−3 pp · Ø 52% better than 26%
AWP share of kills 29%+15 pp · Ø 14% better than 84%
K/D 1.12+0.01 · Ø 1.11 better than 36%
Pistol kills per match 3.7 from the last 353
Knife kills 9 in 353 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly below the average (2.6).

2K rounds 14.2%−0.2 pp · Ø 14.4% better than 35%
3K rounds 4.5%0.0 pp · Ø 4.5% right on the average
MVPs per match 2.4−0.2 · Ø 2.6 better than 25%
4Ks and aces 63x 4K, 4 aces in 285 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.0).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.28−0.07 · Ø 0.35 better than 28%
Deaths per round 72%+2 pp · Ø 70% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +376
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.17, ADR −10.8, Headshots −5 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.78 (at the start 0.89). Right on the average (0.78).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −115 ELO
58 matches · 50% win rate
On Dust 2 −75 ELO
41 matches · 56% win rate
On Saturdays −91 ELO, win rate 49%

Float-up0101 loses the most ELO in match 3 of the day: −115 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage155
54% better than 34%
0.82 better than 55%
84.6 better than 37%
1.15 better than 55%
55% of 866 duels right on the average
48% of 75 situations better than 77%
Anubis57
65% better than 72%
0.84 better than 72%
87.6 better than 62%
1.19 better than 70%
57% of 345 duels better than 62%
50% of 32 situations better than 74%
Ancient52
67% better than 80%
0.76 better than 32%
84.7 better than 42%
1.06 better than 30%
52% of 301 duels better than 33%
26% of 31 situations better than 19%
Dust 241
56% better than 42%
0.73 better than 19%
77.2 better than 12%
1.02 better than 14%
50% of 258 duels better than 23%
33% of 24 situations better than 31%
Nuke29
38% better than 4%
0.74 better than 46%
80.3 better than 44%
1.01 better than 41%
50% of 155 duels better than 35%
25% of 12 situations better than 22%
Inferno19
42% better than 12%
0.78 better than 66%
80.8 better than 44%
1.06 better than 52%
50% of 107 duels better than 29%
30% of 10 situations better than 25%

Compared with players on the same level who have at least 15 matches on the map.

How Float-up0101 plays

Across 355 matches Float-up0101 averages K/R 0.80 and ADR 83.6; the rating across the 353 rated matches is 1.11. Biggest strength: Rounds with first kill at 14%, better than 77% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 3,500+ ELO players. Averages 17.3 kills per match with 49% headshots. The strongest map is Ancient with a 67% win rate in 52 matches. In 176 of 353 matches the rating was 1.10 or higher (50%), in 104 it was below 0.90. In 285 matches with detailed stats: 63 4Ks and 4 aces. Best month by rating: July 2026 at 1.25. Float-up0101 loses the most ELO in match 3 of the day (−115 ELO, win rate 50%). Things go best on Anubis (+242 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +192 ELO. Improved over the last three months: ELO +376. Got weaker: K/R −0.11, Rating −0.17, ADR −10.8, Headshots −5 pp, Win rate −4 pp. Last 30 days: 157 matches, win rate 50%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.