Float-Up4828

United Kingdom
On FACEIT since 2022 259 matches tracked 95 matches in 30 days
ELO ▲ 286
2,717
30-day peak: 2,736
Rank EU
#24,159
United Kingdom #419 in United Kingdom
Last updated:

How does Float-Up4828 play?

Rating 1.05 (from 209 matches) K/R 0.71 ADR 75.3 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 209 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 16%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 2.6
Knife kills 12 in 259 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 45%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 28x 4K, 5 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 65%−6 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06, Win rate +6 pp, ELO +320
= Stayed the same
K/R at 0.72, ADR at 76.1
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.69). Slightly below the average (0.75).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −8 ELO
34 matches · 53% win rate
Between 0:00 and 6:00 −16 ELO, win rate 47%

Float-Up4828 loses the most ELO on Nuke: −8 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 43 · Nuke

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
59% better than 74%
0.72 better than 35%
76.1 better than 23%
1.07 better than 58%
56% of 218 duels better than 74%
31% of 65 situations better than 28%
Dust 250
44% better than 21%
0.69 better than 23%
73.6 better than 14%
1.01 better than 37%
52% of 118 duels right on the average
30% of 20 situations better than 25%
Ancient46
63% better than 82%
0.73 better than 39%
78.4 better than 31%
1.10 better than 68%
56% of 86 duels better than 73%
24% of 25 situations better than 17%
Nuke34
53% better than 41%
0.73 better than 36%
74.1 better than 16%
1.04 better than 46%
54% of 89 duels better than 56%
58% of 12 situations better than 88%
Anubis19
47% better than 28%
0.64 better than 6%
70.4 better than 4%
0.98 better than 25%
51% of 51 duels better than 44%
33% of 6 situations better than 36%
Cache10
50% -
0.74 -
79.1 -
1.03-
48% of 27 duels -
57% of 7 situations -
Inferno9
33% -
0.73 -
74.4 -
0.99-
65% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Float-Up4828 plays

Across 259 matches Float-Up4828 averages K/R 0.71 and ADR 75.3; the rating across the 209 rated matches is 1.05. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 49% headshots. The strongest map is Ancient with a 63% win rate in 46 matches. In 82 of 209 matches the rating was 1.10 or higher (39%), in 72 it was below 0.90. In 186 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: October 2026 at 1.09. Float-Up4828 loses the most ELO on Nuke (−8 ELO, win rate 53%). Things go best on Ancient (+144 ELO, win rate 63%). Improved over the last three months: Rating +0.06, Win rate +6 pp, ELO +320. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.72, ADR at 76.1. Last 30 days: 95 matches, win rate 55%, net ELO +371.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.