Float-Up4828
Name history of Float-Up4828
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Float-Up4828 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.09 K/D and so slightly above the average (1.04).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.69). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.09. Last 3 months: 1.05 (at the start 0.99). Just above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 80.1. Last 3 months: 76.1 (at the start 73.2). Clearly below the average (81.1).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 49% (at the start 52%). Slightly below the average (51%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 55% (at the start 49%). Clearly above the average (50%).
Best month: October 2026 with 2,736. Last 3 months: 2,736 (at the start 2,416).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 259 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Float-Up4828 loses the most ELO on Nuke: −8 ELO, 53% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.12 · Ancient
- Longest win streak: 7 wins in a row · Ancient
- Most kills in a match: 43 · Nuke
Maps in detail
from the last 259 matchesCompared with players on the same level who have at least 15 matches on the map.
How Float-Up4828 plays
Across 259 matches Float-Up4828 averages K/R 0.71 and ADR 75.3; the rating across the 209 rated matches is 1.05. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 49% headshots. The strongest map is Ancient with a 63% win rate in 46 matches. In 82 of 209 matches the rating was 1.10 or higher (39%), in 72 it was below 0.90. In 186 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: October 2026 at 1.09. Float-Up4828 loses the most ELO on Nuke (−8 ELO, win rate 53%). Things go best on Ancient (+144 ELO, win rate 63%). Improved over the last three months: Rating +0.06, Win rate +6 pp, ELO +320. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.72, ADR at 76.1. Last 30 days: 95 matches, win rate 55%, net ELO +371.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.