Float-Up1616
Name history of Float-Up1616
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Float-Up1616 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).
Compared with 7,096 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so right on the average (52%).
Clutch
Average34% of 1v1s won and so clearly below the average (40%).
Weapons and aim
Average47% headshots and so well below the average (53%).
Impact
AverageExactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).
Utility and deaths
Average0.51 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.09. Last 3 months: 1.04 (at the start 1.05). Just below the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 82.8. Last 3 months: 80.0 (at the start 79.7). Just below the average (80.8).
Share of headshot kills
Best month: September 2026 with 51%. Last 3 months: 48% (at the start 41%). Clearly below the average (53%).
Matches won (win rate)
Best month: September 2026 with 55%. Last 3 months: 52% (at the start 45%). Right on the average (52%).
Best month: July 2026 with 3,573. Last 3 months: 3,142 (at the start 3,339).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 35%.
Patterns
From the last 261 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Float-Up1616 loses the most ELO in match 1 of the day: −71 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.35 · Cache
- Longest win streak: 6 wins in a row · Cache
- Most kills in a match: 42 · Ancient
Maps in detail
from the last 261 matchesCompared with players on the same level who have at least 15 matches on the map.
How Float-Up1616 plays
Across 261 matches Float-Up1616 averages K/R 0.75, ADR 80.0 and a rating of 1.05. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 47% headshots. The strongest map is Anubis with a 66% win rate in 44 matches. In 112 of 261 matches the rating was 1.10 or higher (43%), in 87 it was below 0.90. In 217 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. Float-Up1616 loses the most ELO in match 1 of the day (−71 ELO, win rate 45%). Things go best on Cache (+22 ELO, win rate 43%). Match no. 3 of the day goes best: 67% win rate, −3 ELO. Improved over the last three months: Headshots +7 pp, Win rate +7 pp. Got weaker: ELO −197. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 80.0. Last 30 days: 91 matches, win rate 49%, net ELO −36.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.