Float-Up1616

Belarus
On FACEIT since 2023 261 matches tracked 91 matches in 30 days
ELO ▼ 45
3,197
30-day peak: 3,242
Rank EU ▲ 1,769 places
#3,757
Belarus #93 in Belarus
30 days · prev. #5,526 · best #3,702
Last updated:

How does Float-Up1616 play?

Rating 1.05 K/R 0.75 ADR 80.0 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 261 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 19%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 23%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.4−0.1 · Ø 1.5 better than 30%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 21%+9 pp · Ø 12% better than 83%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 2.8
Knife kills 1 in 261 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 53%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 29x 4K, 1 ace in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.32).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.51+0.19 · Ø 0.32 better than 91%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +7 pp, Win rate +7 pp
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 80.0
▼ Got worse
ELO −197

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −71 ELO
38 matches · 45% win rate
On Ancient −60 ELO
46 matches · 46% win rate

Float-Up1616 loses the most ELO in match 1 of the day: −71 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Cache
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
50% better than 29%
0.73 better than 35%
78.0 better than 29%
1.02 better than 34%
53% of 547 duels right on the average
34% of 68 situations better than 35%
Ancient46
46% better than 20%
0.80 better than 70%
87.1 better than 73%
1.10 better than 63%
49% of 203 duels better than 30%
39% of 33 situations better than 51%
Anubis44
66% better than 83%
0.78 better than 62%
82.2 better than 53%
1.11 better than 64%
55% of 212 duels better than 64%
53% of 19 situations better than 82%
Cache21
43% better than 8%
0.78 better than 43%
81.2 better than 30%
1.08 better than 38%
51% of 120 duels better than 28%
22% of 9 situations better than 13%
Dust 214
36% -
0.69 -
72.2 -
0.97-
53% of 58 duels -
14% of 7 situations -
Inferno9
56% -
0.71 -
73.8 -
1.04-
66% of 35 duels -
50% of 2 situations -
Nuke4
50% -
0.55 -
69.0 -
0.71-
50% of 28 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Float-Up1616 plays

Across 261 matches Float-Up1616 averages K/R 0.75, ADR 80.0 and a rating of 1.05. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 47% headshots. The strongest map is Anubis with a 66% win rate in 44 matches. In 112 of 261 matches the rating was 1.10 or higher (43%), in 87 it was below 0.90. In 217 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. Float-Up1616 loses the most ELO in match 1 of the day (−71 ELO, win rate 45%). Things go best on Cache (+22 ELO, win rate 43%). Match no. 3 of the day goes best: 67% win rate, −3 ELO. Improved over the last three months: Headshots +7 pp, Win rate +7 pp. Got weaker: ELO −197. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 80.0. Last 30 days: 91 matches, win rate 49%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.