Float-UPbob

Russia
On FACEIT since 2020 244 matches tracked 191 matches in 30 days
ELO ▲ 39
3,503
30-day peak: 3,594
Rank EU ▲ 16 places
#1,084
Russia #303 in Russia
30 days · prev. #1,100 · best #954
Last updated:

How does Float-UPbob play?

Rating 1.14 K/R 0.79 ADR 82.5 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 244 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average.
AWPer
better than most on level 10 · 3,500+ ELO about average weaker than most
3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so clearly above the average (55%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 59%+4 pp · Ø 55% better than 80%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 49%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (53%).

Headshot rate 38%−15 pp · Ø 53% better than 3%
AWP share of kills 43%+29 pp · Ø 14% better than 96%
K/D 1.20+0.08 · Ø 1.12 better than 61%
Pistol kills per match 2.7
Zeus kills2 in 244 matches
Knife kills 5 in 244 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly below the average (2.6).

2K rounds 14.4%−0.2 pp · Ø 14.6% better than 40%
3K rounds 4.8%+0.2 pp · Ø 4.6% better than 49%
MVPs per match 2.5−0.1 · Ø 2.6 better than 36%
4Ks and aces 51x 4K, 1 ace in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.35).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 26%
Enemies flashed per round 0.22−0.13 · Ø 0.35 better than 13%
Deaths per round 66%−4 pp · Ø 70% better than 80%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether Float-UPbob is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 244 matches, all from the last 3 months.

Kills per round (K/R)

0.79
SepOct

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −114 ELO
52 matches · 48% win rate
On Dust 2 −68 ELO
64 matches · 48% win rate
Between 18:00 and 24:00 −27 ELO, win rate 49%
On Wednesdays −92 ELO, win rate 41%

Float-UPbob loses the most ELO on Anubis: −114 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Highest rating in a match: 2.88 · Mirage
  3. Most kills in a match: 57 · Dust 2

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
63% better than 72%
0.81 right on the average
82.7 better than 29%
1.15 better than 55%
60% of 333 duels better than 79%
37% of 35 situations better than 42%
Dust 264
48% better than 17%
0.79 better than 45%
84.2 better than 41%
1.15 better than 53%
61% of 314 duels better than 79%
46% of 48 situations better than 69%
Anubis52
48% better than 20%
0.75 better than 28%
80.6 better than 25%
1.10 better than 40%
52% of 231 duels better than 38%
34% of 44 situations better than 39%
Nuke34
59% better than 62%
0.80 better than 65%
81.2 better than 42%
1.15 better than 72%
60% of 162 duels better than 86%
26% of 23 situations better than 18%
Inferno12
67% -
0.82 -
88.0 -
1.21-
52% of 65 duels -
50% of 6 situations -
Ancient8
50% -
0.78 -
75.7 -
1.14-
70% of 37 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Float-UPbob plays

Across 244 matches Float-UPbob averages K/R 0.79, ADR 82.5 and a rating of 1.14. Biggest strength: Opening duels won at 59%, better than 80% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 38%, better than only 3% of level 10 · 3,500+ ELO players. Averages 17.5 kills per match with 38% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 121 of 244 matches the rating was 1.10 or higher (50%), in 58 it was below 0.90. In 244 matches with detailed stats: 51 4Ks and 1 ace. Float-UPbob loses the most ELO on Anubis (−114 ELO, win rate 48%). Things go best on Mirage (+247 ELO, win rate 63%). Match no. 3 of the day goes best: 65% win rate, +2 ELO. Last 30 days: 191 matches, win rate 53%, net ELO −187.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.