Float-UP_777

Belarus
On FACEIT since 2023 310 matches tracked 100 matches in 30 days
ELO ▲ 395
2,342
30-day peak: 2,371
Rank EU
#87,784
Belarus #2,119 in Belarus
Last updated:

How does Float-UP_777 play?

Rating 1.00 (from 287 matches) K/R 0.72 ADR 79.9 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 287 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.6
Knife kills 8 in 310 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 36x 4K, 3 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 12%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +11 pp, ELO +540
= Stayed the same
K/R at 0.71, Rating at 1.01
▼ Got worse
ADR −5.8

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
95 matches · 55% win rate
On Nuke −19 ELO
33 matches · 52% win rate
On Mondays −30 ELO, win rate 46%

Float-UP_777 loses the most ELO on Mirage: −23 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Anubis
  2. Highest rating in a match: 2.30 · Mirage
  3. Longest win streak: 7 wins in a row · Vertigo

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
55% better than 63%
0.72 better than 39%
80.2 better than 46%
0.99 better than 34%
55% of 409 duels better than 71%
31% of 62 situations better than 28%
Dust 270
56% better than 66%
0.72 better than 38%
79.4 better than 40%
1.00 better than 35%
58% of 273 duels better than 82%
32% of 37 situations better than 36%
Anubis50
54% better than 58%
0.73 better than 41%
80.7 better than 47%
1.05 better than 52%
48% of 165 duels better than 26%
39% of 44 situations better than 56%
Ancient49
47% better than 32%
0.68 better than 18%
78.2 better than 31%
0.94 better than 18%
50% of 200 duels better than 41%
21% of 28 situations better than 13%
Nuke33
52% better than 36%
0.76 right on the average
81.2 better than 43%
1.07 better than 56%
48% of 116 duels better than 23%
50% of 14 situations better than 72%
Inferno6
67% -
0.79 -
87.3 -
1.13-
57% of 21 duels -
80% of 5 situations -
Cache5
40% -
0.73 -
76.0 -
1.05-
67% of 6 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Float-UP_777 plays

Across 310 matches Float-UP_777 averages K/R 0.72 and ADR 79.9; the rating across the 287 rated matches is 1.00. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 48% headshots. The strongest map is Dust 2 with a 56% win rate in 70 matches. In 101 of 287 matches the rating was 1.10 or higher (35%), in 118 it was below 0.90. In 246 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: August 2026 at 1.03. Float-UP_777 loses the most ELO on Mirage (−23 ELO, win rate 55%). Things go best on Dust 2 (+232 ELO, win rate 56%). Improved over the last three months: Headshots +2 pp, Win rate +11 pp, ELO +540. Got weaker: ADR −5.8. Unchanged in recent months: K/R at 0.71, Rating at 1.01. Last 30 days: 100 matches, win rate 55%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.