Float-UP_
Name history of Float-UP_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Float-UP_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Strength2.7 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average49% headshots and so slightly below the average (51%).
Impact
WeaknessExactly 3 kills in 2.8% of rounds and so well below the average (4.2%).
Utility and deaths
AverageDied in 64% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.69. Last 3 months: 0.67 (at the start 0.63). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.05. Last 3 months: 1.00 (at the start 0.94). Slightly below the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 73.8. Last 3 months: 72.5 (at the start 71.4). Clearly below the average (81.1).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 50% (at the start 47%). Just below the average (51%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months: 50% (at the start 46%). Right on the average (50%).
Best month: September 2026 with 2,733. Last 3 months: 2,519 (at the start 2,382).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 54%.
Patterns
From the last 215 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Float-UP_ loses the most ELO on Mirage: −70 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Mirage
- Longest win streak: 8 wins in a row · Inferno
- Highest rating in a match: 1.72 · Mirage
Maps in detail
from the last 215 matchesCompared with players on the same level who have at least 15 matches on the map.
How Float-UP_ plays
Across 215 matches Float-UP_ averages K/R 0.66, ADR 72.2 and a rating of 0.98. Biggest strength: Deaths per round at just 64% (lower is better), better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 14.6 kills per match with 49% headshots. The strongest map is Ancient with a 53% win rate in 36 matches. In 72 of 215 matches the rating was 1.10 or higher (33%), in 89 it was below 0.90. In 137 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: October 2026 at 1.05. Float-UP_ loses the most ELO on Mirage (−70 ELO, win rate 48%). Things go best from match 5 of the day (+55 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +55 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Headshots +3 pp, Win rate +4 pp, ELO +137. Unchanged in recent months: ADR at 72.5. Last 30 days: 79 matches, win rate 48%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.