Float-UPZXC

Russia
On FACEIT since 2025 117 matches tracked 41 matches in 30 days
ELO ▲ 37
2,975
30-day peak: 3,029
Rank EU ▼ 4,281 places
#9,125
Russia #2,601 in Russia
30 days · prev. #4,844 · best #4,337
Last updated:

How does Float-UPZXC play?

Rating 1.06 K/R 0.76 ADR 84.2 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 117 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 21%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.5
Knife kills 2 in 117 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 25x 4K, 0 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether Float-UPZXC is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 112 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.72
JulAugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −73 ELO
30 matches · 43% win rate
On Dust 2 −17 ELO
29 matches · 52% win rate
On Ancient −4 ELO
26 matches · 46% win rate

Float-UPZXC loses the most ELO in match 2 of the day: −73 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Highest rating in a match: 2.03 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
46% better than 20%
0.76 right on the average
87.1 better than 74%
1.05 better than 48%
59% of 178 duels better than 85%
44% of 16 situations better than 68%
Dust 229
52% better than 43%
0.70 better than 25%
78.1 better than 31%
1.04 better than 42%
41% of 144 duels better than 5%
50% of 16 situations better than 80%
Ancient26
46% better than 23%
0.81 better than 75%
88.6 better than 79%
1.10 better than 66%
54% of 136 duels better than 61%
24% of 25 situations better than 16%
Anubis12
67% -
0.77 -
84.2 -
1.11-
52% of 58 duels -
80% of 5 situations -
Nuke8
63% -
0.70 -
74.1 -
0.96-
42% of 43 duels -
57% of 7 situations -
Inferno3
100% -
0.85 -
90.8 -
1.20-
54% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Float-UPZXC plays

Across 117 matches Float-UPZXC averages K/R 0.76, ADR 84.2 and a rating of 1.06. Averages 16.3 kills per match with 51% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 53 of 117 matches the rating was 1.10 or higher (45%), in 41 it was below 0.90. In 109 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: August 2026 at 1.11. Float-UPZXC loses the most ELO in match 2 of the day (−73 ELO, win rate 43%). Things go best on Mirage (+34 ELO, win rate 46%). Last 30 days: 41 matches, win rate 51%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.