Float-UP73

Russia
On FACEIT since 2025 288 matches tracked 205 matches in 30 days
ELO ▼ 108
3,077
30-day peak: 3,636
Rank EU ▲ 829 places
#5,783
Russia #1,633 in Russia
30 days · prev. #6,612 · best #4,356
Last updated:

How does Float-UP73 play?

Rating 1.01 K/R 0.73 ADR 80.5 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 288 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 24%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 46%−6 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 70%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.07).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.00−0.07 · Ø 1.07 better than 21%
Pistol kills per match 2.8
Knife kills 11 in 288 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 35%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 44x 4K, 7 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.7−0.1 · Ø 3.8 better than 46%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 74%+4 pp · Ø 70% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Float-UP73 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 288 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −134 ELO
57 matches · 51% win rate
On Dust 2 −121 ELO
76 matches · 41% win rate
In match 4 of the day −91 ELO
31 matches · 42% win rate

Float-UP73 loses the most ELO on Ancient: −134 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Nuke
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
50% better than 29%
0.72 better than 30%
78.7 better than 31%
1.00 better than 27%
46% of 541 duels better than 15%
50% of 82 situations better than 82%
Dust 276
41% better than 9%
0.70 better than 23%
78.1 better than 29%
0.95 better than 13%
44% of 385 duels better than 10%
24% of 34 situations better than 13%
Ancient57
51% better than 35%
0.76 right on the average
82.7 better than 52%
1.03 better than 39%
47% of 278 duels better than 19%
55% of 29 situations better than 86%
Nuke19
53% better than 32%
0.78 better than 55%
84.7 better than 61%
1.06 better than 41%
41% of 95 duels better than 4%
27% of 11 situations better than 21%
Cache9
56% -
0.88 -
95.6 -
1.26-
53% of 57 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Float-UP73 plays

Across 288 matches Float-UP73 averages K/R 0.73, ADR 80.5 and a rating of 1.01. Most room to improve: Opening duels won at 46%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 56% headshots. The strongest map is Nuke with a 53% win rate in 19 matches. In 108 of 288 matches the rating was 1.10 or higher (38%), in 109 it was below 0.90. In 288 matches with detailed stats: 44 4Ks and 7 aces. Float-UP73 loses the most ELO on Ancient (−134 ELO, win rate 51%). Things go best in match 2 of the day (−31 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, −31 ELO. Last 30 days: 205 matches, win rate 48%, net ELO −103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.