Float-UP6769

Russia
On FACEIT since 2024 137 matches tracked 53 matches in 30 days
Last updated:

How does Float-UP6769 play?

Rating 1.09 (from 107 matches) K/R 0.79 ADR 84.0 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 107 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

39% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 39%+18 pp · Ø 21% better than 99%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so clearly above the average (13.6%).

2K rounds 15.5%+1.9 pp · Ø 13.6% better than 87%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 54%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 15x 4K, 5 aces in 60 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 5%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 10%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.16, ADR +6.2, Win rate +15 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −86

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.92. Last 3 months: 0.83 (at the start 0.75). Clearly above the average (0.75).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Highest rating in a match: 2.28 · Dust 2
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
55% better than 58%
0.81 better than 76%
85.6 better than 69%
1.12 better than 73%
58% of 197 duels better than 83%
39% of 23 situations better than 53%
Dust 248
40% better than 12%
0.73 better than 43%
79.3 better than 39%
1.02 better than 41%
53% of 189 duels better than 58%
20% of 30 situations better than 9%
Ancient10
50% -
0.83 -
93.4 -
1.11-
61% of 44 duels -
100% of 1 situations -
Nuke8
50% -
0.79 -
83.6 -
1.08-
79% of 24 duels -
14% of 7 situations -
Anubis7
43% -
0.78 -
85.4 -
1.10-
65% of 20 duels -
0% of 1 situations -
Inferno3
100% -
0.90 -
84.7 -
1.32-
63% of 16 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Float-UP6769 plays

Across 137 matches Float-UP6769 averages K/R 0.79 and ADR 84.0; the rating across the 107 rated matches is 1.09. Biggest strength: Opening duels won at 59%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 49% headshots. The strongest map is Mirage with a 55% win rate in 58 matches. In 51 of 107 matches the rating was 1.10 or higher (48%), in 34 it was below 0.90. In 60 matches with detailed stats: 15 4Ks and 5 aces. Best month by rating: August 2026 at 1.36. Things go best on Dust 2 (+55 ELO, win rate 40%). Match no. 2 of the day goes best: 55% win rate. Improved over the last three months: K/R +0.08, Rating +0.16, ADR +6.2, Win rate +15 pp. Got weaker: Headshots −2 pp, ELO −86. Last 30 days: 53 matches, win rate 60%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.