Float-UP601

Russia
On FACEIT since 2019 275 matches tracked 81 matches in 30 days
ELO ▲ 83
3,168
30-day peak: 3,204
Rank EU ▼ 680 places
#4,208
Russia #1,182 in Russia
30 days · prev. #3,528 · best #3,528
Last updated:

How does Float-UP601 play?

Rating 1.22 K/R 0.87 ADR 95.0 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 275 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.22+0.17 · Ø 1.05 better than 85%
Pistol kills per match 2.9
Knife kills 2 in 275 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.2%).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 74%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 95%
MVPs per match 3.0+0.6 · Ø 2.4 better than 91%
4Ks and aces 71x 4K, 8 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 5.4+1.5 · Ø 3.9 better than 88%
Enemies flashed per round 0.52+0.20 · Ø 0.32 better than 92%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ADR +5.7
= Stayed the same
K/R at 0.87, Rating at 1.23, Headshots at 51%, Win rate at 59%
▼ Got worse
ELO −88

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.87 (at the start 0.85). Well above the average (0.75).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −106 ELO
42 matches · 50% win rate
In match 2 of the day −40 ELO
45 matches · 47% win rate
Between 0:00 and 6:00 −75 ELO, win rate 52%

Float-UP601 loses the most ELO on Dust 2: −106 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Highest rating in a match: 2.35 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
67% better than 91%
0.89 better than 92%
96.7 better than 95%
1.26 better than 93%
60% of 696 duels better than 87%
36% of 70 situations better than 41%
Ancient47
51% better than 34%
0.83 better than 80%
92.4 better than 89%
1.13 better than 72%
55% of 249 duels better than 65%
52% of 25 situations better than 83%
Dust 242
50% better than 31%
0.80 better than 69%
88.4 better than 78%
1.14 better than 70%
51% of 201 duels better than 41%
36% of 25 situations better than 40%
Anubis37
54% better than 47%
0.92 better than 96%
98.5 better than 98%
1.26 better than 93%
61% of 220 duels better than 89%
64% of 11 situations better than 94%
Nuke11
55% -
0.76 -
84.1 -
1.04-
52% of 58 duels -
50% of 4 situations -
Cache10
40% -
0.85 -
100.4 -
1.20-
51% of 55 duels -
50% of 2 situations -
Inferno5
80% -
1.02 -
112.4 -
1.61-
52% of 29 duels -
50% of 2 situations -
Vertigo3
33% -
0.81 -
99.8 -
1.18-
71% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Float-UP601 plays

Across 275 matches Float-UP601 averages K/R 0.87, ADR 95.0 and a rating of 1.22. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Averages 18.7 kills per match with 51% headshots. The strongest map is Mirage with a 67% win rate in 120 matches. In 165 of 275 matches the rating was 1.10 or higher (60%), in 58 it was below 0.90. In 194 matches with detailed stats: 71 4Ks and 8 aces. Best month by rating: October 2026 at 1.24. Float-UP601 loses the most ELO on Dust 2 (−106 ELO, win rate 50%). Things go best in match 4 of the day (+38 ELO, win rate 66%). Match no. 4 of the day goes best: 66% win rate, +38 ELO. Improved over the last three months: ADR +5.7. Got weaker: ELO −88. Unchanged in recent months: K/R at 0.87, Rating at 1.23, Headshots at 51%, Win rate at 59%. Last 30 days: 81 matches, win rate 56%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.