Float-UP522

Russia
On FACEIT since 2021 344 matches tracked 77 matches in 30 days
ELO ▼ 7
3,149
30-day peak: 3,264
Rank EU ▲ 3,297 places
#4,266
Russia #1,203 in Russia
30 days · prev. #7,563 · best #4,259
Last updated:

How does Float-UP522 play?

Rating 1.10 K/R 0.81 ADR 88.4 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 343 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 87%
Opening duels won 51%−1 pp · Ø 52% better than 35%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 10%−2 pp · Ø 12% better than 56%
K/D 1.07+0.01 · Ø 1.06 better than 45%
Pistol kills per match 3.2
Knife kills 14 in 343 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 63%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 86x 4K, 9 aces in 343 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 14%
Deaths per round 76%+5 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Float-UP522 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 343 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: August 2026 with 0.88.

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
67 matches · 54% win rate
On Dust 2 −53 ELO
45 matches · 53% win rate
Between 6:00 and 12:00 +149 ELO, win rate 48%
On Thursdays −5 ELO, win rate 49%

Float-UP522 loses the most ELO on Anubis: −90 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Vertigo
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.52 · Inferno

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
57% better than 60%
0.82 better than 75%
90.1 better than 83%
1.11 better than 64%
52% of 734 duels better than 46%
39% of 36 situations right on the average
Anubis67
54% better than 47%
0.76 better than 53%
83.3 better than 57%
1.05 better than 46%
50% of 393 duels better than 35%
33% of 30 situations better than 37%
Dust 245
53% better than 43%
0.75 better than 45%
83.5 better than 56%
1.02 better than 32%
43% of 232 duels better than 8%
44% of 18 situations better than 64%
Cache38
63% better than 63%
0.82 better than 63%
92.1 better than 79%
1.10 better than 43%
52% of 255 duels better than 32%
47% of 19 situations better than 67%
Inferno21
33% better than 2%
0.78 right on the average
84.1 better than 48%
1.04 better than 25%
47% of 137 duels better than 10%
44% of 16 situations better than 61%
Ancient19
58% better than 58%
0.94 better than 98%
99.1 better than 97%
1.32 better than 97%
60% of 136 duels better than 88%
40% of 10 situations better than 54%
Nuke16
69% better than 83%
0.81 better than 69%
89.6 better than 79%
1.10 better than 56%
47% of 91 duels better than 17%
67% of 9 situations better than 95%
Vertigo16
75% -
0.90 -
94.9 -
1.23-
57% of 116 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Float-UP522 plays

Across 343 matches Float-UP522 averages K/R 0.81, ADR 88.4 and a rating of 1.10. Biggest strength: Rounds with first kill at 14%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 55% headshots. The strongest map is Vertigo with a 75% win rate in 16 matches. In 162 of 343 matches the rating was 1.10 or higher (47%), in 113 it was below 0.90. In 343 matches with detailed stats: 86 4Ks and 9 aces. Best month by rating: August 2026 at 1.20. Float-UP522 loses the most ELO on Anubis (−90 ELO, win rate 54%). Things go best on Mirage (+164 ELO, win rate 57%). From match no. 5 of the day on, things go best: 61% win rate, −104 ELO. Last 30 days: 77 matches, win rate 49%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.