Float-UP4823

Russia
On FACEIT since 2021 397 matches tracked 118 matches in 30 days
ELO ▼ 148
3,119
30-day peak: 3,316
Rank EU ▼ 704 places
#5,070
Russia #1,426 in Russia
30 days · prev. #4,366 · best #3,065
Last updated:

How does Float-UP4823 play?

Rating 1.12 K/R 0.79 ADR 82.5 from 397 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 397 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (334 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 59%+7 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 27%−15 pp · Ø 42% better than 4%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 30%+18 pp · Ø 12% better than 92%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 3.1
Knife kills 1 in 397 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 72%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 69x 4K, 10 aces in 334 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (3.9).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 15%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.09, ELO +228
= Stayed the same
ADR at 82.8, Win rate at 53%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.79 (at the start 0.75). Slightly above the average (0.75).

Patterns

From the last 397 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −177 ELO
27 matches · 41% win rate
In match 3 of the day −76 ELO
54 matches · 48% win rate
Between 12:00 and 18:00 −59 ELO, win rate 45%
On Sundays −35 ELO, win rate 44%

Float-UP4823 loses the most ELO on Cache: −177 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Dust 2
  2. Most kills in a match: 48 · Dust 2
  3. Longest win streak: 11 wins in a row · Nuke

Maps in detail

from the last 397 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
48% better than 22%
0.78 better than 59%
81.4 better than 45%
1.09 better than 58%
60% of 477 duels better than 87%
30% of 69 situations better than 23%
Dust 2101
55% right on the average
0.80 better than 69%
83.5 better than 57%
1.16 better than 75%
60% of 450 duels better than 84%
26% of 66 situations better than 17%
Anubis64
67% better than 85%
0.79 better than 67%
81.1 better than 47%
1.12 better than 68%
64% of 258 duels better than 96%
29% of 38 situations better than 26%
Ancient43
47% better than 22%
0.76 right on the average
82.5 better than 51%
1.05 better than 46%
54% of 189 duels better than 59%
35% of 20 situations better than 40%
Nuke43
53% better than 34%
0.81 better than 69%
82.2 better than 48%
1.16 better than 73%
55% of 180 duels better than 59%
31% of 29 situations better than 27%
Cache27
41% better than 7%
0.81 better than 57%
87.3 better than 60%
1.15 better than 58%
52% of 119 duels better than 32%
21% of 14 situations better than 13%

Compared with players on the same level who have at least 15 matches on the map.

How Float-UP4823 plays

Across 397 matches Float-UP4823 averages K/R 0.79, ADR 82.5 and a rating of 1.12. Biggest strength: Opening duels won at 59%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 51% headshots. The strongest map is Anubis with a 67% win rate in 64 matches. In 204 of 397 matches the rating was 1.10 or higher (51%), in 113 it was below 0.90. In 334 matches with detailed stats: 69 4Ks and 10 aces. Best month by rating: August 2026 at 1.18. Float-UP4823 loses the most ELO on Cache (−177 ELO, win rate 41%). Things go best in match 1 of the day (+442 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +442 ELO. Improved over the last three months: K/R +0.04, Rating +0.09, ELO +228. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 82.8, Win rate at 53%. Last 30 days: 118 matches, win rate 49%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.