Float-UP342

North Korea
On FACEIT since 2023 184 matches tracked 57 matches in 30 days
ELO ▼ 705
2,133
30-day peak: 2,838
Rank EU
#165,188
North Korea #266 in North Korea
Last updated:

How does Float-UP342 play?

Rating 0.87 (from 146 matches) K/R 0.67 ADR 73.6 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 146 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 38%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

59% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 59%+21 pp · Ø 38% better than 99%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.92−0.10 · Ø 1.02 better than 14%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.1%).

2K rounds 11.0%−2.3 pp · Ø 13.3% better than 5%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 2%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 11x 4K, 2 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 5%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Rating at 0.86
▼ Got worse
K/R −0.12, ADR −9.5, Win rate −11 pp, ELO −312

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: May 2026 with 0.83. Last 3 months: 0.63 (at the start 0.75). Well below the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −178 ELO
32 matches · 56% win rate
In match 2 of the day −142 ELO
47 matches · 43% win rate
Between 18:00 and 24:00 −176 ELO, win rate 40%

Float-UP342 loses the most ELO on Anubis: −178 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 26 · Mirage
  3. Highest rating in a match: 1.78 · Anubis

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
51% better than 48%
0.70 better than 33%
76.1 better than 27%
0.92 better than 17%
47% of 236 duels better than 28%
25% of 12 situations better than 17%
Dust 245
40% better than 14%
0.67 better than 18%
71.6 better than 9%
0.79 better than 1%
38% of 172 duels better than 3%
10% of 10 situations better than 2%
Anubis32
56% better than 63%
0.65 better than 11%
72.2 better than 9%
0.87 better than 5%
38% of 145 duels better than 2%
86% of 7 situations better than 99%
Ancient19
68% better than 94%
0.71 better than 33%
77.4 better than 28%
0.88-
52% of 33 duels better than 55%
17% of 6 situations better than 7%
Cache8
50% -
0.62 -
72.9 -
0.91-
44% of 36 duels -
100% of 1 situations -
Inferno8
38% -
0.53 -
61.4 -
0.72-
44% of 32 duels -
0% of 2 situations -
Nuke7
57% -
0.73 -
78.0 -
0.91-
33% of 24 duels -
60% of 5 situations -
Awp_quad4
100% -
0.69 -
71.3 -
1.15-
69% of 75 duels -
69% of 75 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Float-UP342 plays

Across 184 matches Float-UP342 averages K/R 0.67 and ADR 73.6; the rating across the 146 rated matches is 0.87. Biggest strength: Clutch 1v1 won at 59%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.4%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 53% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 34 of 146 matches the rating was 1.10 or higher (23%), in 85 it was below 0.90. In 119 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: June 2026 at 1.10. Float-UP342 loses the most ELO on Anubis (−178 ELO, win rate 56%). Things go best on Mirage (+90 ELO, win rate 51%). Match no. 3 of the day goes best: 57% win rate, −1 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.12, ADR −9.5, Win rate −11 pp, ELO −312. Unchanged in recent months: Rating at 0.86. Last 30 days: 57 matches, win rate 30%, net ELO −211.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.