Float-UP331

Tunisia
On FACEIT since 2024 274 matches tracked 69 matches in 30 days
ELO ▲ 529
3,155
30-day peak: 3,155
Rank EU ▲ 3,559 places
#4,417
Tunisia #3 in Tunisia
30 days · prev. #7,976 · best #4,360
Last updated:

How does Float-UP331 play?

Rating 1.02 K/R 0.73 ADR 79.6 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 274 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 75%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.4−0.1 · Ø 1.5 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 2.7
Knife kills 2 in 274 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.5%).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 12%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 33x 4K, 3 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 37%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +11 pp, ELO +953
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.09, Rating −0.11, ADR −5.7

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.71 (at the start 0.80). Slightly below the average (0.74).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
49 matches · 43% win rate
In match 2 of the day +69 ELO
42 matches · 45% win rate
On Thursdays ±0 ELO, win rate 35%

Float-UP331 loses the most ELO on Ancient: −30 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 2.51 · Nuke

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
63% better than 82%
0.72 better than 31%
78.3 better than 30%
1.01 better than 30%
52% of 380 duels better than 46%
40% of 45 situations better than 54%
Dust 255
60% better than 69%
0.73 better than 36%
78.5 better than 31%
1.01 better than 28%
50% of 199 duels better than 35%
45% of 29 situations better than 67%
Ancient49
43% better than 13%
0.73 better than 36%
80.1 better than 38%
1.00 better than 29%
51% of 217 duels better than 41%
47% of 36 situations better than 74%
Anubis48
60% better than 67%
0.74 better than 43%
81.5 better than 49%
1.03 better than 39%
49% of 234 duels better than 30%
45% of 31 situations better than 67%
Nuke16
63% better than 66%
0.79 better than 61%
81.0 better than 43%
1.12 better than 63%
49% of 73 duels better than 26%
50% of 8 situations better than 73%
Cache13
38% -
0.71 -
81.8 -
0.98-
50% of 52 duels -
75% of 4 situations -
Inferno11
55% -
0.75 -
79.4 -
1.11-
55% of 51 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Float-UP331 plays

Across 274 matches Float-UP331 averages K/R 0.73, ADR 79.6 and a rating of 1.02. Most room to improve: Utility hit rate at 30%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 53% headshots. The strongest map is Mirage with a 63% win rate in 82 matches. In 102 of 274 matches the rating was 1.10 or higher (37%), in 106 it was below 0.90. In 194 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. Float-UP331 loses the most ELO on Ancient (−30 ELO, win rate 43%). Things go best on Mirage (+225 ELO, win rate 63%). Match no. 3 of the day goes best: 71% win rate, +93 ELO. Improved over the last three months: Win rate +11 pp, ELO +953. Got weaker: K/R −0.09, Rating −0.11, ADR −5.7. Unchanged in recent months: Headshots at 54%. Last 30 days: 69 matches, win rate 62%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.