Float-UP266

Ukraine
On FACEIT since 2021 283 matches tracked 44 matches in 30 days
ELO ▲ 151
2,687
30-day peak: 2,688
Rank EU
#27,090
Ukraine #1,215 in Ukraine
Last updated:

How does Float-UP266 play?

Rating 1.10 K/R 0.77 ADR 80.4 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 283 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.14+0.10 · Ø 1.04 better than 77%
Pistol kills per match 3.0
Knife kills 1 in 283 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 48%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 38x 4K, 7 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 68%−4 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.07, Headshots +3 pp, Win rate +9 pp, ELO +249
= Stayed the same
K/R at 0.78, ADR at 81.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −241 ELO
37 matches · 38% win rate
On Dust 2 −140 ELO
64 matches · 44% win rate
Between 12:00 and 18:00 −30 ELO, win rate 46%
On Thursdays −295 ELO, win rate 38%

Float-UP266 loses the most ELO from match 5 of the day: −241 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.39 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
55% better than 58%
0.83 better than 82%
85.5 better than 69%
1.20 better than 88%
62% of 292 duels better than 94%
48% of 73 situations better than 77%
Dust 264
44% better than 21%
0.77 better than 61%
78.1 better than 32%
1.09 better than 64%
52% of 198 duels right on the average
18% of 45 situations better than 7%
Ancient55
49% better than 37%
0.79 better than 67%
82.5 better than 51%
1.10 better than 68%
58% of 205 duels better than 82%
30% of 47 situations better than 30%
Anubis48
63% better than 79%
0.75 right on the average
79.9 better than 38%
1.08 better than 60%
47% of 175 duels better than 22%
53% of 36 situations better than 83%
Nuke17
41% better than 13%
0.67 better than 14%
70.5 better than 8%
0.94 better than 14%
55% of 65 duels better than 61%
50% of 10 situations better than 72%
Inferno12
25% -
0.61 -
63.8 -
0.83-
56% of 55 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Float-UP266 plays

Across 283 matches Float-UP266 averages K/R 0.77, ADR 80.4 and a rating of 1.10. Biggest strength: Deaths per round at just 68% (lower is better), better than 83% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 49% headshots. The strongest map is Anubis with a 63% win rate in 48 matches. In 137 of 283 matches the rating was 1.10 or higher (48%), in 75 it was below 0.90. In 201 matches with detailed stats: 38 4Ks and 7 aces. Best month by rating: September 2026 at 1.15. Float-UP266 loses the most ELO from match 5 of the day (−241 ELO, win rate 38%). Things go best on Mirage (+30 ELO, win rate 55%). Match no. 2 of the day goes best: 57% win rate, −90 ELO. Improved over the last three months: Rating +0.07, Headshots +3 pp, Win rate +9 pp, ELO +249. Unchanged in recent months: K/R at 0.78, ADR at 81.3. Last 30 days: 44 matches, win rate 52%, net ELO −119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.