Float-UP2222

St. Helena
On FACEIT since 2025 351 matches tracked 156 matches in 30 days
ELO ▲ 165
2,307
30-day peak: 2,634
Rank EU
#97,852
St. Helena #125 in St. Helena
Last updated:

How does Float-UP2222 play?

Rating 1.00 K/R 0.73 ADR 82.2 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 351 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (310 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 3.4
Knife kills 24 in 351 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 78x 4K, 8 aces in 310 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 67%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.16, ADR +6.6, Headshots +11 pp, Win rate +7 pp, ELO +1,238
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.74 (at the start 0.63). Right on the average (0.74).

Patterns

From the last 351 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −36 ELO
117 matches · 61% win rate
On Inferno −31 ELO
26 matches · 46% win rate
Between 0:00 and 6:00 −105 ELO, win rate 50%
On Wednesdays −30 ELO, win rate 38%

Float-UP2222 loses the most ELO on Dust 2: −36 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 12 wins in a row · Dust 2
  3. Highest rating in a match: 2.41 · Dust 2

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2117
61% better than 81%
0.73 better than 44%
82.9 better than 59%
1.00 better than 35%
46% of 557 duels better than 20%
43% of 47 situations better than 66%
Ancient58
47% better than 32%
0.74 better than 45%
83.3 better than 59%
1.01 better than 41%
49% of 340 duels better than 35%
37% of 27 situations better than 47%
Mirage58
40% better than 12%
0.69 better than 25%
77.5 better than 32%
0.96 better than 24%
48% of 305 duels better than 29%
35% of 31 situations better than 39%
Nuke58
71% better than 92%
0.76 right on the average
86.0 better than 68%
1.04 better than 46%
51% of 326 duels better than 39%
51% of 41 situations better than 78%
Inferno26
46% better than 22%
0.79 better than 65%
87.8 better than 75%
1.06 better than 46%
53% of 153 duels better than 44%
33% of 9 situations better than 40%
Anubis19
58% better than 68%
0.55 better than 1%
67.3 better than 1%
0.76 better than 1%
40% of 86 duels better than 4%
55% of 11 situations better than 87%
Cache14
57% -
0.81 -
87.5 -
1.14-
45% of 85 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Float-UP2222 plays

Across 351 matches Float-UP2222 averages K/R 0.73, ADR 82.2 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 54% headshots. The strongest map is Nuke with a 71% win rate in 58 matches. In 128 of 351 matches the rating was 1.10 or higher (36%), in 156 it was below 0.90. In 310 matches with detailed stats: 78 4Ks and 8 aces. Best month by rating: September 2026 at 1.14. Float-UP2222 loses the most ELO on Dust 2 (−36 ELO, win rate 61%). Things go best on Nuke (+394 ELO, win rate 71%). Improved over the last three months: K/R +0.11, Rating +0.16, ADR +6.6, Headshots +11 pp, Win rate +7 pp, ELO +1,238. Last 30 days: 156 matches, win rate 49%, net ELO +134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.