Float-UP2014

Russia
On FACEIT since 2020 268 matches tracked 89 matches in 30 days
ELO ▼ 67
2,316
30-day peak: 2,700
Rank EU
#95,122
Russia #27,032 in Russia
Last updated:

How does Float-UP2014 play?

Rating 1.10 (from 263 matches) K/R 0.77 ADR 84.1 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 263 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.11+0.08 · Ø 1.03 better than 71%
Pistol kills per match 2.7
Knife kills 2 in 268 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 48x 4K, 4 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +70
= Stayed the same
K/R at 0.77, ADR at 84.5, Headshots at 47%
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −121 ELO
47 matches · 55% win rate
On Ancient −60 ELO
25 matches · 48% win rate
Between 12:00 and 18:00 −140 ELO, win rate 38%
On Thursdays −52 ELO, win rate 42%

Float-UP2014 loses the most ELO on Anubis: −121 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.34 · Nuke

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
56% better than 66%
0.78 better than 67%
84.8 better than 66%
1.15 better than 81%
53% of 345 duels better than 59%
44% of 39 situations better than 68%
Mirage72
47% better than 30%
0.75 right on the average
80.3 better than 45%
1.04 right on the average
53% of 299 duels better than 61%
37% of 54 situations better than 47%
Anubis47
55% better than 57%
0.76 better than 56%
84.2 better than 64%
1.10 better than 69%
51% of 169 duels better than 47%
33% of 40 situations better than 37%
Ancient25
48% better than 36%
0.80 better than 74%
88.6 better than 81%
1.10 better than 70%
56% of 96 duels better than 72%
47% of 17 situations better than 73%
Nuke18
50% better than 36%
0.82 better than 73%
86.9 better than 71%
1.15 better than 72%
67% of 78 duels better than 98%
33% of 12 situations better than 33%
Inferno17
29% better than 1%
0.81 better than 74%
88.0 better than 74%
1.15 better than 73%
52% of 79 duels better than 36%
0% of 6 situations better than 2%
Cache14
50% -
0.77 -
83.4 -
1.09-
57% of 60 duels -
8% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Float-UP2014 plays

Across 268 matches Float-UP2014 averages K/R 0.77 and ADR 84.1; the rating across the 263 rated matches is 1.10. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 47% headshots. The strongest map is Dust 2 with a 56% win rate in 75 matches. In 123 of 263 matches the rating was 1.10 or higher (47%), in 85 it was below 0.90. In 203 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: July 2026 at 1.35. Float-UP2014 loses the most ELO on Anubis (−121 ELO, win rate 55%). Things go best on Mirage (+47 ELO, win rate 47%). Match no. 3 of the day goes best: 62% win rate, −22 ELO. Improved over the last three months: Win rate +4 pp, ELO +70. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.77, ADR at 84.5, Headshots at 47%. Last 30 days: 89 matches, win rate 51%, net ELO −176.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.