Float-UP17

Russia
On FACEIT since 2014 334 matches tracked 148 matches in 30 days
ELO ▲ 492
3,175
30-day peak: 3,175
Rank EU ▲ 4,539 places
#3,795 #1,079 in RU
30 days · before #8,334 · best #3,795
Last updated:
Next update possible in 59m 48s

How does Float-UP17 play?

Rating 1.03 K/R 0.74 ADR 79.2 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 334 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 85%
AWP share of kills 2%−9 pp better than 13%
K/D 1.06+0.02 better than 57%
Pistol kills per match 2.4
Knife kills 7 in 334 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.3 pp better than 54%
Rounds with 3K 3.7%−0.4 pp better than 31%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 46x 4K, 3 aces in 334 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.9+0.8 better than 71%
Enemies flashed per round 0.27−0.03 better than 42%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
Whether Float-UP17 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 334 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 334 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −51 ELO
20 matches · 45% wins
In match 1 of the day −35 ELO
52 matches · 50% wins
On Sundays −63 ELO, win rate 48%

Float-UP17 loses the most ELO on Cache: −51 ELO, 45% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.67 · Mirage
  3. Most kills in a match: 50 · Anubis

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
61% better than 83%
0.75 better than 53%
82.1 better than 57%
1.05 better than 55%
52% of 445 duels level
41% of 59 situations better than 59%
Dust 2102
58% better than 70%
0.73 better than 44%
78.3 better than 35%
1.04 level
50% of 401 duels better than 41%
36% of 47 situations better than 45%
Ancient38
63% better than 80%
0.75 better than 53%
79.1 better than 38%
1.03 level
50% of 163 duels better than 39%
32% of 25 situations better than 32%
Anubis35
60% better than 74%
0.76 better than 58%
80.2 better than 46%
1.07 better than 59%
48% of 137 duels better than 28%
46% of 13 situations better than 72%
Cache20
45% -
0.75 -
77.2 -
1.06-
48% of 94 duels -
33% of 15 situations -
Nuke16
38% better than 6%
0.62 better than 5%
65.2 better than 1%
0.85 better than 1%
25% of 51 duels better than 1%
29% of 7 situations better than 24%
Inferno15
33% better than 4%
0.69 better than 21%
79.5 better than 36%
0.96 better than 19%
60% of 50 duels better than 83%
56% of 9 situations better than 84%
Vertigo3
67% -
0.73 -
75.0 -
1.05-
67% of 3 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Float-UP17 plays

Across 334 matches Float-UP17 averages K/R 0.74, ADR 79.2 and a rating of 1.03. Biggest strength: Headshot rate at 57%. That is better than 85% of players on level 10. On average 16.1 kills per match, 57% of them headshots. The strongest map is Ancient with a 63% win rate in 38 matches. In 133 of 334 matches the rating was 1.10 or higher (40%), in 109 it was below 0.90. In 334 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: September 2026 at 1.11. Float-UP17 loses the most ELO on Cache (−51 ELO, win rate 45%). Things go best on Dust 2 (+212 ELO, win rate 58%). Last 30 days: 148 matches, win rate 65%, ELO balance +157.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.