Float-UP166

Kazakhstan
On FACEIT since 2022 139 matches tracked 118 matches in 30 days
ELO ▲ 417
2,649
30-day peak: 2,649
Rank EU
#31,357
Kazakhstan #1,042 in Kazakhstan
Last updated:

How does Float-UP166 play?

Rating 1.09 K/R 0.78 ADR 87.4 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 139 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 3.2
Knife kills 1 in 139 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 61%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 33x 4K, 5 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.04−0.26 · Ø 0.30 better than 1%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Float-UP166 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 139 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −18 ELO
31 matches · 61% win rate
Between 18:00 and 24:00 −42 ELO, win rate 47%
On Sundays +19 ELO, win rate 44%

Float-UP166 loses the most ELO on Mirage: −18 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 42 · Nuke
  3. Highest rating in a match: 2.50 · Mirage

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
41% better than 14%
0.78 better than 65%
87.7 better than 78%
1.09 better than 63%
52% of 216 duels right on the average
50% of 34 situations better than 82%
Mirage31
61% better than 81%
0.71 better than 32%
82.6 better than 57%
0.99 better than 31%
53% of 133 duels better than 57%
54% of 13 situations better than 87%
Ancient19
58% better than 66%
0.79 better than 65%
87.6 better than 74%
1.02 better than 40%
54% of 95 duels better than 59%
25% of 8 situations better than 18%
Anubis17
47% better than 30%
0.77 better than 61%
84.3 better than 65%
1.11 better than 71%
56% of 72 duels better than 71%
0% of 5 situations better than 1%
Cache10
70% -
0.98 -
102.5 -
1.40-
62% of 37 duels -
100% of 6 situations -
Inferno6
50% -
0.81 -
88.4 -
1.15-
64% of 25 duels -
0% of 2 situations -
Nuke6
67% -
0.71 -
83.1 -
0.99-
58% of 38 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Float-UP166 plays

Across 139 matches Float-UP166 averages K/R 0.78, ADR 87.4 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 49% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 61 of 139 matches the rating was 1.10 or higher (44%), in 45 it was below 0.90. In 139 matches with detailed stats: 33 4Ks and 5 aces. Float-UP166 loses the most ELO on Mirage (−18 ELO, win rate 61%). Things go best on Dust 2 (+18 ELO, win rate 41%). Match no. 2 of the day goes best: 60% win rate, −41 ELO. Last 30 days: 118 matches, win rate 51%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.