Float-UP1231
Name history of Float-UP1231
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Float-UP1231 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average53% headshots and so clearly above the average (50%).
Impact
AverageExactly 3 kills in 3.9% of rounds and so just below the average (4.1%).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.79. Last 3 months: 0.74 (at the start 0.69). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.08. Last 3 months: 1.01 (at the start 1.00). Just below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 81.1. Last 3 months: 78.7 (at the start 73.3). Just below the average (80.7).
Share of headshot kills
Best month: September 2026 with 56%. Last 3 months: 54% (at the start 49%). Clearly above the average (50%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months: 48% (at the start 54%). Slightly below the average (50%).
Best month: August 2026 with 2,576. Last 3 months: 2,272 (at the start 2,446).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 59%.
Patterns
From the last 284 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Float-UP1231 loses the most ELO on Ancient: −55 ELO, 54% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Ancient
- Highest rating in a match: 2.47 · Anubis
- Longest win streak: 9 wins in a row · Mirage
Maps in detail
from the last 284 matchesCompared with players on the same level who have at least 15 matches on the map.
How Float-UP1231 plays
Across 284 matches Float-UP1231 averages K/R 0.73, ADR 77.4 and a rating of 1.01. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Ancient with a 54% win rate in 48 matches. In 97 of 284 matches the rating was 1.10 or higher (34%), in 119 it was below 0.90. In 207 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. Float-UP1231 loses the most ELO on Ancient (−55 ELO, win rate 54%). Things go best on Anubis (+85 ELO, win rate 48%). Match no. 4 of the day goes best: 56% win rate, −30 ELO. Improved over the last three months: K/R +0.05, ADR +5.4, Headshots +5 pp. Got weaker: Win rate −6 pp, ELO −174. Unchanged in recent months: Rating at 1.01. Last 30 days: 67 matches, win rate 51%, net ELO +80.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.