Float-UP1211

Russia
On FACEIT since 2019 236 matches tracked 136 matches in 30 days
ELO ▲ 765
3,822
30-day peak: 3,822
Rank EU ▲ 873 places
#250
Russia #80 in Russia
30 days · prev. #1,123 · best #250
Last updated:
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How does Float-UP1211 play?

Rating 1.26 K/R 0.88 ADR 92.6 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 236 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 35% good 1.10 to 1.29 25% normal 0.90 to 1.09 16% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most
3,500+ ELO

Compared with 1,082 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 24%
Opening duels won 55%+1 pp · Ø 54% better than 51%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+3 pp · Ø 41% better than 69%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 74%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Strength
Where do the kills come from?

1.29 K/D and so clearly above the average (1.12).

Headshot rate 60%+6 pp · Ø 54% better than 80%
AWP share of kills 8%−5 pp · Ø 13% better than 53%
K/D 1.29+0.17 · Ø 1.12 better than 82%
Pistol kills per match 3.1
Knife kills 1 in 236 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.7%).

2K rounds 15.5%+1.3 pp · Ø 14.2% better than 71%
3K rounds 6.4%+1.7 pp · Ø 4.7% better than 91%
MVPs per match 2.9+0.4 · Ø 2.5 better than 75%
4Ks and aces 79x 4K, 7 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.34).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 55%
Enemies flashed per round 0.15−0.19 · Ø 0.34 better than 2%
Deaths per round 69%−1 pp · Ø 70% better than 50%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether Float-UP1211 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 236 matches, all from the last 3 months.

Kills per round (K/R)

0.81
AugSepOct

Best month: August 2026 with 0.98.

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
49 matches · 51% win rate
On Anubis −12 ELO
32 matches · 63% win rate
On Saturdays −27 ELO, win rate 50%

Float-UP1211 loses the most ELO on Dust 2: −46 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Longest win streak: 7 wins in a row · Cache
  3. Recorded match no. 100 · Nuke
  4. Highest rating in a match: 2.80 · Mirage

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
63% better than 73%
0.91 better than 89%
96.3 better than 90%
1.28 better than 87%
54% of 378 duels better than 42%
48% of 58 situations better than 76%
Dust 249
51% better than 24%
0.84 better than 68%
86.7 better than 56%
1.22 better than 74%
54% of 171 duels better than 43%
43% of 28 situations better than 58%
Ancient35
69% better than 84%
0.87 better than 80%
90.6 better than 72%
1.25 better than 83%
55% of 129 duels better than 55%
40% of 15 situations right on the average
Anubis32
63% better than 68%
0.96 better than 96%
98.8 better than 95%
1.34 better than 95%
58% of 134 duels better than 67%
47% of 17 situations better than 70%
Cache13
38% -
0.82 -
87.4 -
1.14-
49% of 49 duels -
22% of 9 situations -
Nuke10
50% -
0.76 -
78.1 -
1.08-
58% of 24 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Float-UP1211 plays

Across 236 matches Float-UP1211 averages K/R 0.88, ADR 92.6 and a rating of 1.26. Biggest strength: 3K rounds at 6.4%, better than 91% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 10%, better than only 24% of level 10 · 3,500+ ELO players. Averages 19.2 kills per match with 60% headshots. The strongest map is Ancient with a 69% win rate in 35 matches. In 162 of 236 matches the rating was 1.10 or higher (69%), in 36 it was below 0.90. In 236 matches with detailed stats: 79 4Ks and 7 aces. Best month by rating: August 2026 at 1.41. Float-UP1211 loses the most ELO on Dust 2 (−46 ELO, win rate 51%). Things go best on Mirage (+203 ELO, win rate 63%). Match no. 4 of the day goes best: 67% win rate, +45 ELO. Last 30 days: 136 matches, win rate 62%, net ELO +430.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.