Float-UP1211
Name history of Float-UP1211
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Float-UP1211 play?
Compared with 1,082 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 10% of rounds and so well below the average (12%).
Clutch
Average27% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Strength1.29 K/D and so clearly above the average (1.12).
Impact
StrengthExactly 3 kills in 6.4% of rounds and so well above the average (4.7%).
Utility and deaths
Average0.15 enemies flashed per round and so well below the average (0.34).
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageKills per round (K/R)
Best month: August 2026 with 0.98.
Rating, 1.00 is an average match
Best month: August 2026 with 1.41.
Damage per round (ADR)
Best month: August 2026 with 102.1.
Share of headshot kills
Best month: October 2026 with 61%.
Matches won (win rate)
Best month: October 2026 with 62%.
Best month: October 2026 with 3,461.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 56%.
Patterns
From the last 236 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Float-UP1211 loses the most ELO on Dust 2: −46 ELO, 51% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Anubis
- Longest win streak: 7 wins in a row · Cache
- Recorded match no. 100 · Nuke
- Highest rating in a match: 2.80 · Mirage
Maps in detail
from the last 236 matchesCompared with players on the same level who have at least 15 matches on the map.
How Float-UP1211 plays
Across 236 matches Float-UP1211 averages K/R 0.88, ADR 92.6 and a rating of 1.26. Biggest strength: 3K rounds at 6.4%, better than 91% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 10%, better than only 24% of level 10 · 3,500+ ELO players. Averages 19.2 kills per match with 60% headshots. The strongest map is Ancient with a 69% win rate in 35 matches. In 162 of 236 matches the rating was 1.10 or higher (69%), in 36 it was below 0.90. In 236 matches with detailed stats: 79 4Ks and 7 aces. Best month by rating: August 2026 at 1.41. Float-UP1211 loses the most ELO on Dust 2 (−46 ELO, win rate 51%). Things go best on Mirage (+203 ELO, win rate 63%). Match no. 4 of the day goes best: 67% win rate, +45 ELO. Last 30 days: 136 matches, win rate 62%, net ELO +430.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.