Float-UP116

Russia
On FACEIT since 2020 211 matches tracked 91 matches in 30 days
ELO ▲ 124
3,195
30-day peak: 3,367
Rank EU ▼ 650 places
#3,577
RU #1,010 in RU
30 days · prev. #2,927 · best #2,743
Last updated:

How does Float-UP116 play?

Rating 1.08 K/R 0.78 ADR 86.3 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 208 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 14%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.09+0.03 · Ø 1.06 better than 52%
Pistol kills per match 2.9
Knife kills 2 in 208 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 66%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 25x 4K, 1 ace in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 67%
Enemies flashed per round 0.15−0.17 · Ø 0.32 better than 6%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Float-UP116 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 192 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.81
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.81.

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −16 ELO
64 matches · 45% win rate
Between 0:00 and 6:00 −164 ELO, win rate 45%
On Mondays −15 ELO, win rate 49%

Float-UP116 loses the most ELO on Mirage: −16 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.04 · Mirage

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
45% better than 13%
0.78 better than 59%
86.6 better than 70%
1.07 right on the average
52% of 327 duels better than 46%
38% of 26 situations better than 47%
Ancient57
67% better than 85%
0.78 better than 61%
86.3 better than 70%
1.10 better than 63%
53% of 314 duels right on the average
45% of 31 situations better than 69%
Anubis31
55% right on the average
0.80 better than 72%
86.9 better than 75%
1.11 better than 65%
53% of 122 duels right on the average
39% of 28 situations better than 51%
Nuke24
67% better than 76%
0.76 better than 44%
84.0 better than 57%
1.06 better than 40%
56% of 94 duels better than 64%
15% of 13 situations better than 6%
Dust 213
54% -
0.86 -
93.1 -
1.20-
62% of 52 duels -
40% of 5 situations -
Inferno11
45% -
0.65 -
80.6 -
0.96-
42% of 38 duels -
38% of 8 situations -
Cache6
33% -
0.73 -
85.3 -
1.00-
42% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Float-UP116 plays

Across 208 matches Float-UP116 averages K/R 0.78, ADR 86.3 and a rating of 1.08. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Nuke with a 67% win rate in 24 matches. In 95 of 208 matches the rating was 1.10 or higher (46%), in 64 it was below 0.90. In 179 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. Float-UP116 loses the most ELO on Mirage (−16 ELO, win rate 45%). Things go best on Nuke (+172 ELO, win rate 67%). Match no. 4 of the day goes best: 68% win rate, +90 ELO. Last 30 days: 91 matches, win rate 56%, net ELO +329.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.